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Old 18-08-2004, 11:12 PM   #76
Sharp
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by stars i mean the points with more then 4 edges.

mostly made when theres triangles so when u make em quades they should take away the 5 polygon points
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Old 19-08-2004, 08:59 AM   #77
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Thumbs up one crit

looking good there, just one crit the thigh could do with some more muscle, it seems a bit on the weak side, hope you dont mind I used your image to show you I mean.

Dae
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Old 19-08-2004, 11:31 AM   #78
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@ sharp: thank you for the explanation, i will now going to try if the problem is solved by deleting the 5 edge points
@ dae: thank you for the critic, will see if i can fix it!!!
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Old 23-08-2004, 09:51 AM   #79
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not much progress so far, but just wants to show this little update!!! added that thing around his neck!!! still needs to move some points here and there!!!

and what you guys think for chaning my n00b status to normal???? I don't want to be a n00b anymore ;P

EDIT: image was a little big, i attached a smaller one!!
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Old 23-08-2004, 01:49 PM   #80
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I can change to Normal if you'd like. I like the way it's going. :tup:

One thing I suggest is making the big neck thing more membrane-ish. RIght now it looks pretty solid and stiff.
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Old 23-08-2004, 03:10 PM   #81
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I can change to Normal if you'd like
if it is not to much trouble it would be cool!!!

One thing I suggest is making the big neck thing more membrane-ish
yeah...i agree with that...i thought i could create that effect by adding a good texture and add a little transparancy!!! but i will see if i also can get that effect by change the mesh

thanks for the tip!!!
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Old 23-08-2004, 10:43 PM   #82
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The big step to normal! Go bullet I like the idea of the frill around its neck. We have a lizard in australia called a frilly necked lizard. here are some urls that show some shots of the frill, may help you get the right feel.

http://www.doaustralia.com/Fauna/FrilledLizard.htm

http://www.australianstamp.com/Coin-...re/frilled.htm

and 1 more image. i hope this is helpful.
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Old 24-08-2004, 06:31 AM   #83
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thank you ozwolf for the links!!!! never knew their was some kind of lizard with neckfrills!!! its for sure i go use this links and i probably going to make the frills again to let it look like better!!! maybe it looks better when i make it not as a different part but just attach it to the head!! so i will try that!!!

thanks again!!!

guestion: should i use double sided polygons to get that membrane-ish look??? or should i just make it a solid mesh like i have now at the moment???

updates coming soon!!!!
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Old 24-08-2004, 02:37 PM   #84
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:tup: looking good
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Old 24-08-2004, 04:31 PM   #85
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thanks puppet!!

here is an improved neckfrill!!! i personally like this one more than the first one!!! tell me which you prefer more!!
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Old 24-08-2004, 05:47 PM   #86
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I think it looks good! Looks much better than the last...the edges look a bit thick, but I think once textures are added it won't look as apparent and perhaps it will look better that way. Lookin fantastic bullet, keep it going man! Oh, and how many lights do you have set up in your scene... I have the darndest time getting a good lighting and soft shadows set up in a scene. The pic even has a neat fuzzy effect to it.

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Old 24-08-2004, 07:03 PM   #87
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thanks hopesfall!!! first i had flat edges on that neckthing!! but that didn't look good...so i decided to make them a little thicker!!

In the last render i have 2 lights!! one blue spotlight with 50% light intensity!! and another spotlight with a yellow color, also with 50% light intensity!!! and radiosity is turned on!! that is always given a cool soft effect to the renders!!! and dont forget to give it a shadow map!!!
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Old 25-08-2004, 12:59 AM   #88
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\thats looking great bullet. Just one question can you tell us about the shadow map you are talking about as your render is an effect i too have trouble try to achieve.

Your dino has heaps of individuality with the frill and bone on its nose keep up your good work.
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Old 25-08-2004, 04:54 AM   #89
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Sweet!!! Thanks for the tip! I love your renders... now meby mine can look half as good About the edges; I see what your talking about. I think your thickening was a move in the right direction... I can't wait to see it textured... your texturing thusfar has been primo stuff. Until next render... I wait eagerly
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Old 25-08-2004, 05:40 AM   #90
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Excellent work there Bullet. Now, let's see some textures on that baby
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