Go Back   Lightwave Community at SimplyLightwave > Categories > Modeling
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 08-10-2003, 03:58 PM   #1
spacedrive
Registered Member
 
Join Date: Sep 2003
Posts: 18
Default Strange Shadow Errors

I'm attempting to build this spaceship and I've ran into all kind of problems. It's curved surface is creating all kinds of strange effects when I render it. I've resolved a few of the problems I've encountered, but this latest one has me stumped, when I turn on the render shadows option I get a lot of these ugly triangles. It doesn't do it with the render shadows option turned off.How do I defeat this?

Hopefully this pic link works:

spacedrive is offline   Reply With Quote
Old 08-10-2003, 05:44 PM   #2
Johnny9ball
Super Moderator
 
Johnny9ball's Avatar
 
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
Default

Have you checked for non-planar polys?
__________________
www.ThreeDCG.com

Johnny9ball is offline   Reply With Quote
Old 08-10-2003, 07:04 PM   #3
spacedrive
Registered Member
 
Join Date: Sep 2003
Posts: 18
Default

Hmm, no. How do I check for those? I'm a novice at this.
spacedrive is offline   Reply With Quote
Old 08-10-2003, 07:08 PM   #4
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

Hmm... Well, I don't have LW in front of me right now, but if I remember correctly, then the polygon statistics panel (^H, W) will show any non-planar polys.

You have four options to try and eliminate them:

1. Manually adjust points to make them planar.
2. Convert the object to subpatches
3. In the surface editor, change the max smoothing angle
4. Triple all 4 or greater point polys.
Mark is offline   Reply With Quote
Old 08-10-2003, 07:53 PM   #5
spacedrive
Registered Member
 
Join Date: Sep 2003
Posts: 18
Default

Thank you very much! I had 190 non-planars and I tripled them all and it went away. That was so easy, but I was stopped cold on that problem. It renders perfectly now.
spacedrive is offline   Reply With Quote
Old 08-10-2003, 08:08 PM   #6
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

No problem. That's what we're all here for.
Mark is offline   Reply With Quote
Old 09-10-2003, 01:27 AM   #7
Johnny9ball
Super Moderator
 
Johnny9ball's Avatar
 
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
Default

Ya always watch out for those ugly non-planers there your first suspect in rendering anomalies.
__________________
www.ThreeDCG.com

Johnny9ball is offline   Reply With Quote
Old 09-10-2003, 03:11 AM   #8
R4s1n
Full Access Member
 
R4s1n's Avatar
 
Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
Default

if u can , try to post the final render with the nonplanar polygons gone
__________________
Johnny was a chemist's son, but Johnny is no more.
What Johnny thought was H2O was H2SO4.
R4s1n is offline   Reply With Quote
Old 09-10-2003, 03:23 AM   #9
Leovenous
Full Access Member
 
Leovenous's Avatar
 
Join Date: Jun 2003
Location: Oregon
Posts: 367
Default

I am up against some nasty non-planar issues myself right now. Only I resist the idea of tripling them for various reasons. Mostly because I am trying to keep it real clean.

Spacedrive: Was the triple thing clean enough? Could you maybe post a shaded wireframe for me to see?

Nice ship BTW.
Leovenous is offline   Reply With Quote
Old 09-10-2003, 01:18 PM   #10
spacedrive
Registered Member
 
Join Date: Sep 2003
Posts: 18
Default

I was pretty pleased with the results:



Now I have to do some major texture maps to complete it.

I don't know if it would be clean enough if you were doing precise, close-up renders, but this was more than good enough for my purposes as this is as close as I'm going to get to the model in my scene.

Last edited by spacedrive; 09-10-2003 at 03:11 PM.
spacedrive is offline   Reply With Quote
Old 09-10-2003, 05:25 PM   #11
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

Looks pretty good so far.
Mark is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Boolean errors Starider57 Modeling 2 26-05-2008 10:30 PM
MCLAREN ERRORS MVP Site Questions & Suggestions 5 28-08-2004 01:52 PM
strange problem edd1e Members Lounge 1 17-03-2004 06:11 PM
Strange Box? john boswell LightWave Basics 1 27-05-2003 07:32 PM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */