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Old 08-10-2003, 11:56 PM   #1
Mark
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Well, I've finally booted Lightwave again after around 4 months of inactivity...

Decided I'd get myself back into it gently so I've started modelling a few odds and ends from my toolchest.

Here's a first quick test render of a Stanley screwdriver (still a little work to be done on it yet)...
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Old 09-10-2003, 06:40 AM   #2
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hey, thats a good looking screw driver, but the tip should get some more AA on it, and the ridges pn the handle shoudnt b so deep or so sharp, as it would b hard 2 grip and you would cut yourself on it
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Old 09-10-2003, 06:46 AM   #3
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Bit of a weird angle to render at but from this view, its looking pretty good.
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Old 09-10-2003, 07:15 AM   #4
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The handle looks fine to me. If anything the tip suffers a bit. Before I read the post I was thinking that sword has a pretty wild colored hilt.

But overall, not too shabby. How bouts another angle?
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Old 09-10-2003, 08:09 AM   #5
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OK, here it is from another, more normal angle. There's still plenty of work needs to be done on it - I'm not at all happy with the blade shape - it needs to take more of a chiselled look, the surfacing needs plenty of work at the moment the handle looks far too much like some form of glazed ceramic rather than the rather more matte finish platic that it is. The ridges in the handle need opening out more since they're not quite this square on the real thing, plus there's a bunch of stencilling I need to do in there to add the Stanley logo and nicks, scratches, etc...

I'll try and post another wip tonight after I get home...
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Old 09-10-2003, 08:11 AM   #6
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Forgot the damn image...
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Old 09-10-2003, 09:08 AM   #7
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pretty neat my dear beer monster
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Old 09-10-2003, 07:48 PM   #8
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Thanks all... another test render. This time with some slight changes to the lighting (now 3 point) and with some minor changes to the handle shape and texturing...
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File Type: jpg screwdriver test 3.jpg (137.7 KB, 103 views)
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Old 09-10-2003, 08:01 PM   #9
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And another one - I've changed the handle texture now so it looks less ceramic like and more like the cheap plastic it really is...
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File Type: jpg screwdriver test 4.jpg (142.4 KB, 101 views)
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Old 09-10-2003, 09:49 PM   #10
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what kind of attributes get that plastic look on models, never could figure it out
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Old 10-10-2003, 01:31 AM   #11
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OK, the settings for the yellow are as follows:


Colour: 244, 240, 012 (RGB)
Lum: -.0%
Diff: 84.0%
Spec: 15.0%
Glos: 70.5%
Ref: 2.0%
Trans: 0.0%
Refract: 1.0
Transl: 0.0%
Bump: 100%
Smooth: True
Smooth thresh: 60.0 Deg
Dbl Side: False
Reflect ope: Ray Trace + Spherical
Refl Map: Building_Probe.pic
Refl Blur: 15.0%


Black is the same, except the colour which is: 42, 40, 03

The lettering is a simple image map with the same colours as the base.
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Old 10-10-2003, 01:32 AM   #12
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Essentialy, you want to increase the Glossiness (to tighten the hotspot) and lower the specularity (to widen the specular area) to add to that plastic look.

Dropping the reflectivity to a minimal value also helps...
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Old 10-10-2003, 05:32 AM   #13
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thanx
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Old 20-10-2003, 07:55 AM   #14
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OK, another bunch of updates now to the screwdriver, and I suppose it's almost finished. So far I've tweaked the handle shape (again) and the handle texture (again) to make it look more like its real world counterpart. I've also completely remodelled the blade as well to give it the correct chiselled look.

Still to do: Add dirt/scratches to the handle to make it look more used, and muck about with the shaft/blade texturing - those however can wait for another day...
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Old 20-10-2003, 07:56 AM   #15
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Handle detail...
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