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Old 09-10-2003, 04:22 AM   #1
atadami
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Default gumball machine

http://iason.doxamusic.com/solegna/gumballs.jpg

anyone know a more efficient method of filling a gumball machine with gumballs?

set up hardbody dynamics using motion designer perhaps?

regards
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Last edited by atadami; 09-10-2003 at 04:38 AM.
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Old 09-10-2003, 04:29 AM   #2
Leovenous
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Very nice. That kind of refraction render takes me forever and a day.

Looks like you need more geometry on the base.
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Old 09-10-2003, 05:02 AM   #3
atadami
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Default you're right

you're absolutely right... i forgot to subpatch the base.
thanks.
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Last edited by atadami; 09-10-2003 at 07:08 AM.
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Old 09-10-2003, 06:05 PM   #4
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I really like this set up. Although its not something you would first consider as the most exciting of subjects, I do like the way you've done the texturing and lighting of it. Good old HDRI!
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Old 12-10-2003, 06:50 PM   #5
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*drools over the nice render.* Is there any refraction on the glass? or is it just reflection?
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Old 12-10-2003, 07:18 PM   #6
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voices3D is right: there's only reflection on the glass...

nice render though. I'm particularly impressed with the tiles material. Good work.
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Old 12-10-2003, 09:40 PM   #7
atadami
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Default now with refraction

there was no refraction in the previous images because it's simulating a perfect vacuum! j/k...

here's a render with some refraction.
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Old 12-10-2003, 09:48 PM   #8
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Cool!

I agree with philip about the textures, very nice!
I especially like the red metal and tiles.
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Old 12-10-2003, 10:11 PM   #9
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What Refraction index do you use? i never get mine right.
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Old 12-10-2003, 10:30 PM   #10
atadami
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Default as prescribed by philip

i used 1.5 refraction index for the glass and 1.003 for the air as prescribed in philip's jack daniel's bottle tutorial at liquid-arts.de

http://www.liquid-arts.de/

thanks philip!

and thank you all for your feedback!
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Old 13-10-2003, 08:01 AM   #11
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wow.. very nice tile texture!!!
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Old 13-10-2003, 09:05 PM   #12
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Well nobody has answered your question...I'm not so certain myself but possibly if you did use motion designer were you thinking of making a particle emitter then linking it to your gumball object? It would require self collision I suppose so they dont go through each other....hrmmm now you have me thinking let us know what you come up with.
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Old 14-10-2003, 05:32 AM   #13
atadami
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Default motion designer approach

well, i think i have the motion designer approach working.

i originally thought i could use a particle emitter to generate the gumballs (fx_linker), but getting them to keep from going through each other wasn't working. then i realized i would have to select each gumball individually and activate it in motion designer one by one. (not fun!)

so, instead i just arrayed a bunch of gumballs all on one layer getting them as close together as i could within the glass globe and in layout let motion designer (with a little help from gravity) put the gumballs on top of each other.

here's a pic of a test i did...


i'll post an updated pic of the gumball machine soon hopefully.

hmmm... i wonder what motion designer would do with two objects (gumballs) that started out intersecting... more tests!
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Old 14-10-2003, 06:35 AM   #14
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Looks like it works for you, but I still think particles would be a faster and simpler way. In order to stop them from going into each other, just give the particles a particle size that is the same as the diameter of each gumball.
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Old 14-10-2003, 08:05 AM   #15
atadami
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Default ????

Kvaalen,

perhaps i misunderstood, but are you sure particles can detect collision with other particles? i haven't been able to figure that one out.

please show me an example... an image, a tutorial, anything...

thanks!
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