Go Back   Lightwave Community at SimplyLightwave > Categories > Modeling
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 02-12-2003, 03:14 PM   #1
kumar
Full Access Member
 
kumar's Avatar
 
Join Date: Sep 2003
Location: Singapore,
Posts: 913
Talking Tips from the Pros Please

Hi there guys, well i just wanted to hear what you have to say about the great modeller and also i have a question.

The Q: Someone showed me max some time ago... One thing i liked from it was the loft tool. Really nice and the ability to simply change the values and get different results. Can this be replicated in Lightwave. I have my own views about this, just wanted a proper answer.

The other stuff: There are lots of useful tools there to do modelling. I am attracted to organic modelling. I like NURBs Modelling style so i know how important it is to stay away from 3 point triangles,,, hehe learnt that the hard way. So What are the things i should concerntrate on. 4point tri or ???? Any sugesstions.

Just a holler to get different views.
kumar is offline   Reply With Quote
Old 02-12-2003, 05:51 PM   #2
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

If you can master the technique, spline/sub patch based modelling is probably the closest you'll get in Lightwave to real Nurbs. Check out Philips McLaren tutorials here on the site for the real skinny.

The general consensus though amongst most modellers is to try and keep your model with as many four point polys as possible (as opposed to polys of other dimension). This way, you should be able to subpatch/subdivide/freeze with minimal distortion of the surface. Of course this doesn't hold true for all situations, but for the vast majority.
Mark is offline   Reply With Quote
Old 03-12-2003, 04:45 AM   #3
kumar
Full Access Member
 
kumar's Avatar
 
Join Date: Sep 2003
Location: Singapore,
Posts: 913
Default

Thanks mark.

How about if we want the model to look thicker? How do we do this?
kumar is offline   Reply With Quote
Old 03-12-2003, 07:44 AM   #4
Leovenous
Full Access Member
 
Leovenous's Avatar
 
Join Date: Jun 2003
Location: Oregon
Posts: 367
Default

Mark is right. And I am in the middle of the McLaren tute and have learned a ton about subpatching.

What do you mean by thicker? If you are subpatched, you need to keep vertices away from each other (generally). Or use a weight map and relax points. Could you clarify?
Leovenous is offline   Reply With Quote
Old 04-12-2003, 02:21 PM   #5
kumar
Full Access Member
 
kumar's Avatar
 
Join Date: Sep 2003
Location: Singapore,
Posts: 913
Default

Hmm, what i ment was that when you model in subpatch, things tend to look thin, well not all the time but some of the time. So how to adjust it so that it looks thicker?
kumar is offline   Reply With Quote
Old 04-12-2003, 06:17 PM   #6
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

If you're referring to the fact that when you move a subD surface through 180 degrees, that it seems to stretch the edge out, then you need to add some further geometry down the edge to lend some weight to it (or alternatively increase the subpatch weight of the points along that edge) for example:
Attached Images
File Type: jpg edging.jpg (57.9 KB, 66 views)
Mark is offline   Reply With Quote
Old 26-12-2003, 09:04 AM   #7
gigie
Registered Member
 
Join Date: Dec 2003
Posts: 5
Default

can u help me,can lightwave export the objeks to 3ds format.
can u tell me how to the export that objeks.
gigie is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
tips on organic modeling? neone Modeling 6 13-05-2004 09:53 PM
How do the pros do it, i saw it on the making of TLOTR? PolarBear53 Members Lounge 12 12-10-2003 04:37 PM
Hot Tips for 7.5 MBStudios LightWave Basics 2 05-05-2003 06:46 PM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */