Go Back   Lightwave Community at SimplyLightwave > Categories > Modeling
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 12-05-2004, 01:26 PM   #1
neone
Registered Member
 
Join Date: Apr 2004
Posts: 102
Default tips on organic modeling?

are there any tips you can share about organic modeling?

right now i'm trying to make a head but i'm experiencing some problems. (maybe it's related to the fact that i can't draw very good and i don't have a clue about dimensions conserning a head. )
I'm trying this one out using the detailed out approach...abit like that free tutorial on this site.

I know the basics now (working with extender, welding,backdrop ect ect) but if i got to adjust some points to make a curve I always mess up :/

So any tips are welcome

Is there for instance any way to have a more structural approach when u try to adjust points in perspective mode? like a key you gotta press while u drag a point so that u only move it on the x- axis?

thnx all
neone is offline   Reply With Quote
Old 12-05-2004, 05:26 PM   #2
Johnny9ball
Super Moderator
 
Johnny9ball's Avatar
 
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
Default

In perspective mode if you hold ctrl and then drag the point/points in the approximate direction you want it will constrain it to movement on one axis.
__________________
www.ThreeDCG.com

Johnny9ball is offline   Reply With Quote
Old 12-05-2004, 05:33 PM   #3
kumar
Full Access Member
 
kumar's Avatar
 
Join Date: Sep 2003
Location: Singapore,
Posts: 913
Default

Well i dont think, drawing is a must for good organic modelling,,, all boils down to practice.. A normal human head might be more difficult than you think,,, so if push comes to pull try other organic stuff,, frogs,, small flowers,,, anything thats small and easier.

As for tips.. i think the detail out method is great,,, stick to it,, you find the box method is better for the body.. Try the other version of extender at flay.com or the magic bevel instead of the usual one,,, there are lots of stuff hidden in modeller,,,explore and see what you like.
kumar is offline   Reply With Quote
Old 12-05-2004, 05:35 PM   #4
Mark
Super Moderator
 
Mark's Avatar
 
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
Default

For head and proportion references, you might also want to check out these other links:

http://coldfusion.art.msstate.edu/ca.../thehumanhead/
http://www.fineart.sk/
http://www.correct-proportion.com
Mark is offline   Reply With Quote
Old 12-05-2004, 09:18 PM   #5
neone
Registered Member
 
Join Date: Apr 2004
Posts: 102
Default

thnx for the replies all :tup:
neone is offline   Reply With Quote
Old 13-05-2004, 02:40 AM   #6
kumar
Full Access Member
 
kumar's Avatar
 
Join Date: Sep 2003
Location: Singapore,
Posts: 913
Default

Now get cracking and post some pics for us to see,, Argg

Good Luck,
Kumar
kumar is offline   Reply With Quote
Old 13-05-2004, 09:53 PM   #7
neone
Registered Member
 
Join Date: Apr 2004
Posts: 102
Default

hehe kumar i will
i got some results but it's far from finished.
i got a little inpatient when i tried to fill the cheeks with the one on the left.
Too bad the backdrop was a woman and the result looks like a man lol
So i smoothed it out (picture on the right) and now she's kinda a woman again
.
Still got alot of probs to solve (for instance the mouth is far from ok ect ect).
But I'm getting there...one day
Attached Images
File Type: jpg head1.jpg (45.5 KB, 76 views)
neone is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Organic ship request NoStr0m0 Members Lounge 4 18-10-2005 03:07 PM
Tips from the Pros Please kumar Modeling 6 26-12-2003 09:04 AM
Hot Tips for 7.5 MBStudios LightWave Basics 2 05-05-2003 06:46 PM
help about character and organic modeling telis11 Modeling 5 05-05-2003 10:20 AM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */