Go Back   Lightwave Community at SimplyLightwave > Categories > Modeling
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 26-05-2004, 03:37 PM   #1
neone
Registered Member
 
Join Date: Apr 2004
Posts: 102
Default creating corners with tubes

maybe this is an awfully stupid question but how do you do it?

for instance i wanna create a piece of furniture with a metal frame but i also want to control the curves in the corners (or having the result that there are no curves).
I tried some things out already but every time i mess up the diameter of the tube too
neone is offline   Reply With Quote
Old 26-05-2004, 05:10 PM   #2
Johnny9ball
Super Moderator
 
Johnny9ball's Avatar
 
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
Default

Have you tryed Splines and rail extrude.

Refer to this thread for the details.

http://forum.simplylightwave.com/sho...&threadid=2498
__________________
www.ThreeDCG.com

Johnny9ball is offline   Reply With Quote
Old 26-05-2004, 05:18 PM   #3
neone
Registered Member
 
Join Date: Apr 2004
Posts: 102
Default

not yet
i just used a cilinder and tried modeling further on using smooth shift.
I better start looking into that one.
Thnx for the tip
neone is offline   Reply With Quote
Old 26-05-2004, 05:22 PM   #4
Johnny9ball
Super Moderator
 
Johnny9ball's Avatar
 
Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
Default

Yes useing this method you have lots more control.
__________________
www.ThreeDCG.com

Johnny9ball is offline   Reply With Quote
Old 26-05-2004, 06:20 PM   #5
Cchristensen
Full Access Member
 
Cchristensen's Avatar
 
Join Date: Jan 2003
Location: Wisconsin
Posts: 250
Default

If you just want a sharp 90 degree angle you can do that quickly by:

1 - take a tube and make a 45 degree knife cut in the end. Since the knife doesn't lock at 45 degrees, it is easier to rotate the tube 45 and make a straight cut.

2 - Delete out the end polys. You should have a tube with an angled cut.

3 - Mirror the tube so you get a matching pair

4 - Rotate the new tube and match up the points of the two 45 degree ends.

5 - Merge points. If all the points don't merge, switch to manual and use a play with the distance setting until it works.

If you are using sub-d, your corner will be very round. Use the knife tool to make a straight cut on each tube to tighten up the corner. If it is still not pointy enough, use Bandsaw to make another cut on each side right tight to the point.

You can also use bevel and rotate but a lot of times the shape will distort. The lather loot also works but getting the right results can be a little more complex.
Cchristensen is offline   Reply With Quote
Old 26-05-2004, 10:08 PM   #6
neone
Registered Member
 
Join Date: Apr 2004
Posts: 102
Default

thanks cchristensen
i'll try that one out too
neone is offline   Reply With Quote
Old 27-05-2004, 10:46 AM   #7
neone
Registered Member
 
Join Date: Apr 2004
Posts: 102
Default

thanks again Johnny and cc
I just tried it both ways and they all work
neone is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Balls Moving through hollow curved transparent tubes. gaspagu Animation 0 19-02-2010 03:56 PM
Creating holes Panzerschrek Modeling 1 29-01-2010 01:20 AM
advice on creating this ear juney Modeling 20 15-09-2005 03:25 PM
Creating Fireflies Bendezium Rendering, Lighting, Texturing and Effects 2 02-07-2005 05:37 AM
Creating DNA HAZCHEM LightWave Basics 5 17-12-2004 12:40 PM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */