05-08-2004, 07:38 PM | #1 |
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LW Dynamics - Trebuchet
Here is a Trebuchet I am building for the dynamics challenge going on over at CGTalk. The weapon's movement has to be generated from dynamics and the projectile has to smash a brick wall. I have most of the Trebuchet done. Just need to add a trigger.
The animation: http://beta.usavgroup.com/cgtalk/visby2.mov (980K) and a still: Last edited by Cchristensen; 24-04-2011 at 05:01 AM. |
05-08-2004, 07:59 PM | #2 |
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Looking good mate. Good luck with it!
-Neo |
05-08-2004, 08:38 PM | #3 |
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Dude that is amazing! Hope you win
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06-08-2004, 01:03 PM | #4 |
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Adding some landscaping...
Last edited by Cchristensen; 24-04-2011 at 05:01 AM. |
06-08-2004, 03:27 PM | #5 |
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nice nice nice!!!
good luck with this one!! |
08-08-2004, 03:47 PM | #6 |
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and here is the enemy tower...
Last edited by Cchristensen; 24-04-2011 at 05:01 AM. |
08-08-2004, 05:38 PM | #7 |
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Beautifully detailed renders there Cory.
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10-08-2004, 02:40 PM | #8 |
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Thanks Mark and welcome back.
Here is the first test of the tower getting hit. http://beta.usavgroup.com/cgtalk/tower1.mov |
10-08-2004, 10:41 PM | #9 |
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Cool. Lightwave8 dynamics are a bit of a hoot aren't they
One thing I have noticed though is if you look about 1/2 second after the rock hits the tower, at the top of the tower itself, you can see the missile escaping |
10-08-2004, 10:48 PM | #10 |
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I don't know that I would call them a hoot
That errant brick is because I didn't put collision detection on the top floor. It won't happen in the final render. |
11-08-2004, 12:44 AM | #11 |
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Absolutly loved the idea and the animation.... nice details.
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11-08-2004, 02:56 PM | #12 |
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Here is the lastest update on the Trebuchet.
http://beta.usavgroup.com/cgtalk/visby3.mov (668k) and a still from the video: Last edited by Cchristensen; 24-04-2011 at 05:01 AM. |
11-08-2004, 05:21 PM | #13 |
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Excellent. I'd be tempted to switch receive shadows off for the backdrop though - the shadow on there looks a little out of place.
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11-08-2004, 05:24 PM | #14 |
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I have to get it back to looking like the still several posts above. The shadows are too long. I'm suprised you didn't notice a big error in there.
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12-08-2004, 05:28 AM | #15 |
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busting
Will it bust out the other side of the tower?
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