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Old 05-08-2004, 07:38 PM   #1
Cchristensen
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Default LW Dynamics - Trebuchet

Here is a Trebuchet I am building for the dynamics challenge going on over at CGTalk. The weapon's movement has to be generated from dynamics and the projectile has to smash a brick wall. I have most of the Trebuchet done. Just need to add a trigger.

The animation:

http://beta.usavgroup.com/cgtalk/visby2.mov (980K)



and a still:

Last edited by Cchristensen; 24-04-2011 at 05:01 AM.
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Old 05-08-2004, 07:59 PM   #2
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Looking good mate. Good luck with it!

-Neo
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Old 05-08-2004, 08:38 PM   #3
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Dude that is amazing! Hope you win
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Old 06-08-2004, 01:03 PM   #4
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Adding some landscaping...

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Old 06-08-2004, 03:27 PM   #5
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nice nice nice!!!

good luck with this one!!
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Old 08-08-2004, 03:47 PM   #6
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and here is the enemy tower...

Last edited by Cchristensen; 24-04-2011 at 05:01 AM.
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Old 08-08-2004, 05:38 PM   #7
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Beautifully detailed renders there Cory.
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Old 10-08-2004, 02:40 PM   #8
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Thanks Mark and welcome back.

Here is the first test of the tower getting hit.

http://beta.usavgroup.com/cgtalk/tower1.mov
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Old 10-08-2004, 10:41 PM   #9
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Cool. Lightwave8 dynamics are a bit of a hoot aren't they

One thing I have noticed though is if you look about 1/2 second after the rock hits the tower, at the top of the tower itself, you can see the missile escaping
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Old 10-08-2004, 10:48 PM   #10
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I don't know that I would call them a hoot

That errant brick is because I didn't put collision detection on the top floor. It won't happen in the final render.
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Old 11-08-2004, 12:44 AM   #11
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Absolutly loved the idea and the animation.... nice details.
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Old 11-08-2004, 02:56 PM   #12
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Here is the lastest update on the Trebuchet.

http://beta.usavgroup.com/cgtalk/visby3.mov (668k)


and a still from the video:

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Old 11-08-2004, 05:21 PM   #13
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Excellent. I'd be tempted to switch receive shadows off for the backdrop though - the shadow on there looks a little out of place.
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Old 11-08-2004, 05:24 PM   #14
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I have to get it back to looking like the still several posts above. The shadows are too long. I'm suprised you didn't notice a big error in there.
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Old 12-08-2004, 05:28 AM   #15
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Default busting

Will it bust out the other side of the tower?
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