Go Back   Lightwave Community at SimplyLightwave > Categories > Rendering, Lighting, Texturing and Effects
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 17-08-2004, 07:28 AM   #1
Divideby0
Full Access Member
 
Divideby0's Avatar
 
Join Date: Nov 2003
Location: Oakland, CA
Posts: 34
Default controlling particle fade

I want to make some steam.

I have a particle emitter created and all the trajectories, angle, etc set up. The particles have a lifespan of about 2sec (60) and the overall length is about 10sec.

I'd LIKE to make my sprites FADE, rather than just die and disappear like they do. Isn't there a timeline or Graph Editor where i can change their opacity over their own life? or maybe it is position based, not timeline?

How can I make the sprites start opaque, then "dissolve" on their last .5 sec of life?
__________________
"Make no little plans. They have no magic to stir men's blood and probably themselves will not be realized."
- Daniel Burnham, Chicago architect. (1864-1912)
Divideby0 is offline   Reply With Quote
Old 17-08-2004, 04:55 PM   #2
Cchristensen
Full Access Member
 
Cchristensen's Avatar
 
Join Date: Jan 2003
Location: Wisconsin
Posts: 250
Default

Use a gradient texture with the input parameter setting to particle life. Using the viper window make your gradient settings to look how you want it. You may need to crank opacity up to like 1600% or more at the end to make them invisible.
Cchristensen is offline   Reply With Quote
Old 20-08-2004, 06:58 AM   #3
Divideby0
Full Access Member
 
Divideby0's Avatar
 
Join Date: Nov 2003
Location: Oakland, CA
Posts: 34
Default

Thanks Cchristensen! that did the trick, although I applied the gradient to the "dissolve" parameter. so it works in any of the particle modes.
__________________
"Make no little plans. They have no magic to stir men's blood and probably themselves will not be realized."
- Daniel Burnham, Chicago architect. (1864-1912)
Divideby0 is offline   Reply With Quote
Old 03-09-2004, 10:50 AM   #4
ozwolf
Registered Member
 
Join Date: Apr 2004
Location: Brisbane, Australia
Posts: 193
Default

on a gradient it is possible to turn down the alpha value so it becomes transparent would that work the same way?? But with the input as particle life.
ozwolf is offline   Reply With Quote
Old 03-09-2004, 03:55 PM   #5
Divideby0
Full Access Member
 
Divideby0's Avatar
 
Join Date: Nov 2003
Location: Oakland, CA
Posts: 34
Default

its possible, i havent tried it.

another approach which has interesting results is to use "scale" as input. The particles diminish in size until they turminate, makes for great fire effects.
__________________
"Make no little plans. They have no magic to stir men's blood and probably themselves will not be realized."
- Daniel Burnham, Chicago architect. (1864-1912)
Divideby0 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Particle Problem keelers Rendering, Lighting, Texturing and Effects 2 08-10-2006 05:04 PM
Event Particle Systems KrisYoung1980 Rendering, Lighting, Texturing and Effects 1 08-02-2006 12:19 PM
jk bones and particle systems ank-myrandor LightWave Basics 2 31-12-2004 09:14 AM
Particle......schmarticle!!! lxxBishopxxl Rendering, Lighting, Texturing and Effects 0 09-12-2003 08:10 AM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */