Go Back   Lightwave Community at SimplyLightwave > Categories > Rendering, Lighting, Texturing and Effects
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 27-10-2004, 02:51 AM   #1
MBStudios
Registered Member
 
Join Date: Apr 2003
Posts: 71
Default A Basic Rendering Question

Hello, I have been Modeling, well, for over 7 Years. With Lightwave, and various other programs of which I have used creating for the gaming industry.

But I must confess, I have been doing my rendering elsewhere, and not in Layout. Only recently have I descided to tackle it, and I am wondering now what in the world was I thinking.

Anyway, when it comes to Lightwaves Layout, I am a neeb, thus I must ask noob questions, so please forgive my ignorance and accept my desire to learn more about this powerful tool.

Ok, with that being said, my question; I have seen many post here where artist are displayng their renders of their models or works in prgress.
The renders are of the model without any textures, or raytracing just simply displaying wonderful grayed geometry.

However, it seems more than that, the renders do seem to have a certain depth to them, and I would like to do this with my models.

Could someone possibly share what is probably a simple process, but one of which escapes me!!

Thank you in advance!


MBStudios
MBStudios is offline   Reply With Quote
Old 27-10-2004, 02:42 PM   #2
MBStudios
Registered Member
 
Join Date: Apr 2003
Posts: 71
Default

Hello Hello ECHO!!!

Any takers on this?
MBStudios is offline   Reply With Quote
Old 27-10-2004, 03:02 PM   #3
bullet_evader
Registered Member
 
bullet_evader's Avatar
 
Join Date: Nov 2003
Location: the netherlands
Posts: 798
Default

the way i render those grey images is just selecting all the polygons and give it a grey color ( i think their is another way, but didn't find that out yet ).
then i place 2 lights in the scene with 2 soft colors.
then i open the light properties, go to the "Shadows tab" en set "Shadow type" to "shadow map".
The settings for Shadow Map Size is set to 2048
and the Shadow Fuzziness is set to 5.0

this gives pretty good results. Im not sure if you understand me...otherwise... just tell me and i will try to explain better.

their is also another way to render. just give all your polygons a grey/white surface. Load it in layout. turn off all lights-->press ctrl-f5 to open the effects window-->choose a grey backdrop color-->close the effects window-->click on the lights tab-->select global illum and turn on "Enable Radiosity".

PFEW... hope you also understand this text!!! hope it works
__________________
Check out my homepage
sometimes the few have to give their lives for the many!!!
bullet_evader is offline   Reply With Quote
Old 27-10-2004, 03:22 PM   #4
hopesfall
Registered Member
 
Join Date: Jul 2004
Posts: 33
Default

skylights can give a nice fuzzy/soft shadow effect also...
hopesfall is offline   Reply With Quote
Old 28-10-2004, 03:04 AM   #5
MBStudios
Registered Member
 
Join Date: Apr 2003
Posts: 71
Default

[i]

PFEW... hope you also understand this text!!! hope it works [/B]
Yep, that did the trick, thanx a bunch!!!
MBStudios is offline   Reply With Quote
Old 24-11-2004, 08:09 PM   #6
Bendezium
Registered Member
 
Join Date: Feb 2004
Location: Philadelphia
Posts: 74
Default

This may be the exact question I was comming here to ask.

MBStudios, are you talking about those clay looking renders?

Bullet, is the shadow map that white your objects casts shadow on to? I was builiding a white box around my objects or a gigantic white plane, and it just seemed that there would be a simpler way.
Bendezium is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Rendering time question DHudson Rendering, Lighting, Texturing and Effects 6 08-02-2006 08:24 PM
Very basic question Claudio LightWave Basics 4 30-08-2005 12:58 PM
Basic Scene? LwT Rendering, Lighting, Texturing and Effects 10 03-03-2005 10:25 AM
probably a basic question Pheminyne LightWave Basics 31 19-10-2003 12:30 PM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */