27-10-2004, 02:51 AM | #1 |
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A Basic Rendering Question
Hello, I have been Modeling, well, for over 7 Years. With Lightwave, and various other programs of which I have used creating for the gaming industry.
But I must confess, I have been doing my rendering elsewhere, and not in Layout. Only recently have I descided to tackle it, and I am wondering now what in the world was I thinking. Anyway, when it comes to Lightwaves Layout, I am a neeb, thus I must ask noob questions, so please forgive my ignorance and accept my desire to learn more about this powerful tool. Ok, with that being said, my question; I have seen many post here where artist are displayng their renders of their models or works in prgress. The renders are of the model without any textures, or raytracing just simply displaying wonderful grayed geometry. However, it seems more than that, the renders do seem to have a certain depth to them, and I would like to do this with my models. Could someone possibly share what is probably a simple process, but one of which escapes me!! Thank you in advance! MBStudios |
27-10-2004, 02:42 PM | #2 |
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Hello Hello ECHO!!!
Any takers on this? |
27-10-2004, 03:02 PM | #3 |
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the way i render those grey images is just selecting all the polygons and give it a grey color ( i think their is another way, but didn't find that out yet ).
then i place 2 lights in the scene with 2 soft colors. then i open the light properties, go to the "Shadows tab" en set "Shadow type" to "shadow map". The settings for Shadow Map Size is set to 2048 and the Shadow Fuzziness is set to 5.0 this gives pretty good results. Im not sure if you understand me...otherwise... just tell me and i will try to explain better. their is also another way to render. just give all your polygons a grey/white surface. Load it in layout. turn off all lights-->press ctrl-f5 to open the effects window-->choose a grey backdrop color-->close the effects window-->click on the lights tab-->select global illum and turn on "Enable Radiosity". PFEW... hope you also understand this text!!! hope it works |
27-10-2004, 03:22 PM | #4 |
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skylights can give a nice fuzzy/soft shadow effect also...
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28-10-2004, 03:04 AM | #5 | |
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24-11-2004, 08:09 PM | #6 |
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This may be the exact question I was comming here to ask.
MBStudios, are you talking about those clay looking renders? Bullet, is the shadow map that white your objects casts shadow on to? I was builiding a white box around my objects or a gigantic white plane, and it just seemed that there would be a simpler way. |
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