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Old 28-12-2004, 07:01 PM   #1
bullet_evader
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Default dec/jan -- n00b -- bullet_evader

not sure if i have to enter as a n00b or normal. but since i have not much experience with low poly characters, i will enter as a n00b.

got inspired by an insect mod for half-life 2. so i thought i will try to model a libelle ( not sure how you call those bugs in english, but in the netherlands they are called libelles ).

close up reference:
http://rongar.gmxhome.de/fotos/libelle1mag.jpg

top view reference:
http://www.globe-germany.de/schulen/...age/Biglib.JPG
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Old 29-12-2004, 02:52 AM   #2
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Nice one Bullet. Looking forward to seeing your progress on this one - given the available poly counts you should be able to get some fairly substantial detail into this one...

FYI, in English we call those a Dragonfly...
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Old 29-12-2004, 12:20 PM   #3
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it only have 178 triangles at the moment. so i think it could use some more! but i will add more detail later when the main body is done.
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Old 30-12-2004, 05:43 PM   #4
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good start bullet
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Old 31-12-2004, 11:46 AM   #5
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thanks speedy, here's a small update. Main body is done, it only has 1666 triangles at the moment so i can add lot of detail
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Old 31-12-2004, 11:47 AM   #6
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mmh forget to attach the images!! here it is:
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Old 31-12-2004, 02:41 PM   #7
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You could probably have the legs inserted into the body without merging them completely to save some geometry and it still look ok. If you need to, of course.
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Old 02-01-2005, 11:08 AM   #8
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thanks mike... i didn't thought of that, i redid the legs anyway and here is the result. They are also UV mapped. but the texture could use some improvement (especially the hair ).
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Old 02-01-2005, 11:09 AM   #9
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OMG

i have to learn to attach the image... sorry!!

here it is:
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Old 03-01-2005, 02:13 PM   #10
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Looking good.

You might be able to save some polys with the hairs sticking off the legs using alpha-mapped planes rather than thick geometry.
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Old 03-01-2005, 08:47 PM   #11
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lookin' good Bullet!:tup:
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Old 05-01-2005, 02:42 AM   #12
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Looking its on the right track. Hi there bullet.
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Old 05-01-2005, 10:33 AM   #13
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thanks guys... and mike: the hair is allready alpha-mapped but because of low res texture it looks a bit weird!
thanks for the tip though!
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Old 06-01-2005, 07:36 AM   #14
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ah, under closer scrutiny, I see that you are using alpha. Good! :tup:
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