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Old 06-02-2005, 10:13 PM   #1
KRiS83
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Default front grill on a car

How to make the net at the front grill?
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Old 07-02-2005, 08:08 AM   #2
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Well, easiest way is to simply use a normal polygon mesh mapped with a transparency map.
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Old 07-02-2005, 02:35 PM   #3
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Next will be the clip map.

Finally will be manually booleaning it yourself.
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Old 07-02-2005, 04:14 PM   #4
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im new with lightwave so i dont understand all that you are saying with clip map and the other..
can you please show me hot do make it?

thx for the replies
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Old 07-02-2005, 06:04 PM   #5
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A clip map is simply a black and white image that defines where your polygon will be visible (White visible, black invisible -- or the other way round - can't remember exactly).

Anyway, simply create your map, then in layout, open the object properties panel (p) for your object. On the render tab in there is a button titled 'Clip map' - then you simply add your image as you would any normal texture layer.
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Old 08-02-2005, 12:32 AM   #6
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Ok,, i have made clip maps for leafs... Some time back.

I used photoshop so i will explain a little in that part.

I first turned the image of the leaf i scanned into a grayscale. and adjusted it a little to get the bump, spec maps.

Then you can levels it and somewhat get a translucency map... ok my spellings is off.. Hehe

Then you can take the bump... use magic wand or anything you are comfatable with... Fill it with black or white... then make sure you turn the contrast to max.... So that the edges look pixelated. You might want to expand the selection by 2 pixels before fill and contrast. This then will be the clip map.

Ok, by now i know you want to see the leaf... Ok its on the other machine.. If i go back to use it... I will try to post the different maps.

Here is the leaf. Just 1 poly. If needed to animate.. I will just add more divisions.. And the deformations good too.

Good Luck.
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Old 08-02-2005, 11:55 AM   #7
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i dont want the net like a texture. i want it like a mesh, an object.

thx for all replies, the can be useful in other projects
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Old 09-02-2005, 12:52 AM   #8
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Well the reason that texturing can help,, is that you can use a texture to clip away parts of a large poly,,, thus showing that you actually modeled it. But in fact you just worked on the textures. If you can get away with it,, you are better off not modeling it. Saves time and render time too.

Good Luck,
Kumar
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