09-03-2005, 09:05 PM | #1 |
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Join Date: Jul 2004
Location: Northern Indiana
Posts: 243
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Fishy rigging
Hi, I'm having problems with my fishy in the tutorial. I'm trying to edit a skelegon in modeler but when I move the handle and save file, when I send it to layout, it still is in the wrong plane. Just like in the tut, the heading works in pitch but I can't seem to change it. I'll upload the file for someone to monkey with. I also seem to have other anomilies, I don't know if it's me or the application. please give me a little help. I tried Newtek but they don't seem to be alll that helpful.
Thanx
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22-03-2005, 09:44 PM | #2 |
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Join Date: May 2003
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You might want to try working in the Local Coordinate system in layout rather than the Parent Cord. System... just as a quick fix.
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23-03-2005, 08:16 PM | #3 |
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Location: Northern Indiana
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Thanks, I'll keep working on that. I did some research ( Jonny Gorden's book - Cartoon Character animation) and found out that H-P-B all seem to follow a parenting system. Heading is the parent of pitch and Bank, Pitch is the parent of Bank. I was trying to adjust the pitch of the skelegon and turns out I should have started with the Heading problem by rotating that instead of first trying to get the pitch right. Also I straightened out the eyeball problem, I just didn't have them parented to the right bone. So at least I'm getting closer, thanks for the tip!
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