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Old 18-06-2005, 02:22 PM   #1
Collector
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Default adding textures to surfaces

Im having trouble figuring out how to add textures to an objects surface and i cant figure out what it is that Im doing wrong.
I do the following:
go to surface editor, press the T button in the color field, load an image, select automatic sizing, select use texture, but nothing happens.

Even though this doesnt work on modeler, it works fine on layout.
Anyone have any suggestions of what Im doing wrong?
Anyone know of any plugins I should download to fix this??
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Old 19-06-2005, 08:21 AM   #2
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If you want your image maps to show up in modeller then you'll need to set your viewport rendering style to texture

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Old 19-06-2005, 01:45 PM   #3
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Dou! Did I mention I was a newbie??

Thanx Exar
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Old 19-06-2005, 05:26 PM   #4
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Above all viewports you will see 2 buttons
in your perspective viewport you will see the button "perspective", You will also see another button. Click on it and then select Texture.

Now you should see the texture.
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Old 04-07-2005, 07:10 AM   #5
asha_hardwire
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On the topic of adding textures, how do you guys put texture on models that require different textures on different body parts?

for example: red hands, green sleeve, fleshy exposed skin...

i tried putting them on different layers but when i change one attribute (turn a hand red), the entire model gets affected.

oh, and can someone lead me into the right direction? I'm having trouble with textures: how do i make the texture alot more real?

I'm working on a scaly beast but the scales just won't come out right! do i have yo model each scale individually?

thanks!

-asha (omega newbie!)
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Old 04-07-2005, 10:14 AM   #6
priimate
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@ asha_hardwire

G'day,

In order to apply different textures to different areas of the same model, you must apply a "surface name" to each area. To do this, select the polygons you want to give a new name to and hit "q". The "change surface" window will appear, where you can type in a surface name, change the basic colour and activate smoothing etc. for the selected geometry (Once you have made a new surface, you can modify the name, colour etc. in the surface editor). Bear in mind that all geometry starts out with the "Default" surface name.

So if you want to apply a leather texture to a character's hands, to resemble gloves, select all the polygons that form the hands, hit "q', type in a name (like "Hands") and click OK. The "hands surface will now appear in the Surface Editor, where you can select it and apply whatever texture you want.

As for making scales, unless you have a super-computer, making each scale would crash most systems before you had finished modelling them all! Most people would create a "Bump Map" - a grayscale/black and white image that creates a ....well.....bumpy finish to a surface! Here's a link to a fantastic example of an iguana by ekho:

http://www.renderosity.com/messages....essage=2160971

Goodluck!

Cheers! priimate.
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Old 05-07-2005, 08:06 AM   #7
asha_hardwire
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priimate!

life saver! a whole bunch of thanks to you! now i can finish my scaly pig and the rider! thanks!

-asha
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Old 05-07-2005, 03:28 PM   #8
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No problems asha!
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