14-03-2003, 09:02 AM | #1 |
Registered Member
Join Date: Mar 2003
Location: Melbourne, Australia
Posts: 1
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Realistic Ocean Caustics.
Hey everyone. I'm the new guy here, and I need some help with a large problem.
Does anyone know how I would get realistic caustics on a surface underwater? I have been using the 'Underwater' procedural on the underwater objects, but there are so many, and sometimes it looks odd where the textures meet object edges. Is there any way to actually get the water to make caustics? Below is an image of where I'm currently at.. I've tried everything and I'm nearly at the 'I'll pull all my hair out!' stage... Thanks, Jimzip P.S I have been to members.shaw.ca/lightwavetutorials, but the caustics tuts are gone or for Mental Ray.. |
14-03-2003, 04:16 PM | #2 |
Registered Member
Join Date: Mar 2003
Posts: 12
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hmmm i would use a spotlight as a projector to simulate the caustics on the groundhttp://www.dgp.toronto.edu/people/st.../caustics.html
http://www.opengl.org/developers/code/mjktips/caustics/ check out this links Last edited by bga; 14-03-2003 at 04:22 PM. |
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