Go Back   Lightwave Community at SimplyLightwave > Lounges > LightWave Basics
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 20-10-2005, 10:35 PM   #1
3Dmaniac
Registered Member
 
Join Date: Oct 2005
Posts: 7
Default setting up a camera in Lightwave 8.3

Hi,
I just got Lightwave a few days ago, and I was wondering how to make the camera always face towards an object like a null.

Thanks a lot
Patrick
3Dmaniac is offline   Reply With Quote
Old 21-10-2005, 12:12 AM   #2
R4s1n
Full Access Member
 
R4s1n's Avatar
 
Join Date: Aug 2003
Location: Manchester, PA
Posts: 1,319
Default

After you have placed your camera where you want it hit 'Enter' twice to make a key for the camera. This will freeze it in that spot so it will keep facing your object. Hope this helps.
__________________
Johnny was a chemist's son, but Johnny is no more.
What Johnny thought was H2O was H2SO4.
R4s1n is offline   Reply With Quote
Old 21-10-2005, 02:12 AM   #3
3Dmaniac
Registered Member
 
Join Date: Oct 2005
Posts: 7
Default

Thanks for the quick reply. I should have re-phrased my question. Here it goes again: I want the camera to move with the null. So if I move the null, i want the camera to move with it. But i don't want the camera sitting directly on top of the null. I just want the camera pointing at the null at all times.

Thanks again
Patrick
3Dmaniac is offline   Reply With Quote
Old 21-10-2005, 11:41 AM   #4
NoStr0m0
Registered Member
 
NoStr0m0's Avatar
 
Join Date: Jan 2005
Location: Somewhere... in 3D space
Posts: 153
Default

you could always try and make the null a target for the camera. Just select the camera and hit M and under the Target tap select NULL.
This will make the camera always face the null. After you target an object you can no longer rotate the camera using the rotate function (always facing the object, remember) but you can rotate it by moving it around the null.

I've heard an interesting comparisson one day: it's like you're the camera and the null is a kite. If you hold it you can't spin but if the kite moves, even though you don't move with it, you will have to turn and face it.
Well, kinda...

hope it helps
__________________
" ...'till the world burned!"
NoStr0m0 is offline   Reply With Quote
Old 26-10-2005, 11:05 PM   #5
rwhunt99
Full Access Member
 
Join Date: Jul 2004
Location: Northern Indiana
Posts: 243
Lightbulb

You might try first targeting the object with the camera; then in motion options, parent the camera to the object, first making sure that in your (I believe ) general options dialogue box the box for parent in place is checked. this will allow the camera to track the object and also to follow the object along its motion path with out being directly on the object. This will allow you to use an envelope for the motion channels you set up for the camera. When you parent it directly to the object, it (the camera) will always point to the pivot point of the object, if this doesn't work, then you can use a null, parent it to the object so you can move it where you like on the object. then target the null with the camera.
:beer:
__________________
Exploring the world around me
rwhunt99 is offline   Reply With Quote
Old 27-10-2005, 10:08 AM   #6
KrisYoung1980
Registered Member
 
KrisYoung1980's Avatar
 
Join Date: Sep 2004
Location: Scotland
Posts: 294
Default

I could be wrong, but in my experience, when you parent the camera to an object and try an target it as well it usually goes a bit screwy, I usually use follower from the motion modifiers instead...
KrisYoung1980 is offline   Reply With Quote
Old 27-10-2005, 12:35 PM   #7
ShadowFox
Full Access Member
 
ShadowFox's Avatar
 
Join Date: May 2004
Location: USA, Texas
Posts: 110
Default

this may or maynot be of help but try this
camSetUP
__________________
ShadowFox is offline   Reply With Quote
Old 29-10-2005, 03:43 PM   #8
rwhunt99
Full Access Member
 
Join Date: Jul 2004
Location: Northern Indiana
Posts: 243
Default

KrisYoung1980;
After further revue, I realise I usually just target the camera to the object when the camera is static and use a null when I have the camera in motion. I sometimes copy the motion path of the object and offset it for use of the camera. So I guess I haven't seen any unusual effects by doing as I mentioned earlier
__________________
Exploring the world around me
rwhunt99 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Setting up an anaglyph 3D scene 3Dmaniac LightWave Basics 1 01-11-2005 05:46 AM
Setting up Modeler spookymark LightWave Basics 3 01-11-2005 05:40 AM
Need help setting up a Biped Rig Bendezium Animation 5 16-08-2004 12:57 AM
3ds can track real camera... can Lightwave? artofsuntzu2 LightWave Basics 2 20-04-2004 08:10 PM
Layout setting Claudio LightWave Basics 2 22-10-2003 05:23 PM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */