01-11-2005, 05:38 PM | #1 |
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Join Date: Apr 2005
Posts: 36
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Hair
I was just curious, how do you make hair in lightwave?
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02-11-2005, 07:36 AM | #2 |
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Couple of ways - there's the nicely textured polygon method or the sasquatch/sasquatch lite method.
Nicely textured polygons can look pretty realistic but they are more difficult if you're thinking of animation, for static shots though they can be good. Sasquatch lite is a bit of a bugger to play around with and it does require some taming to figure it out properly, but when it comes to animating hair flow or making fur, then it is the way to go. Examples of Sasquatch/Sasquatch Lite can be seen at Worley's own website at www.worley.com, also worth looking at is the work at www.arkvfx.net. I believe they've gone over to using XSI now, but I think they started off using Lightwave with both sasquatch and textured polygon techniques (Craig, can you verify this at all if you're reading?) |
03-11-2005, 01:35 PM | #3 |
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pardon the naivete, but is sasquatch a plug-in or a seperate program? if seperate, then how do i rig it with lightwave?
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03-11-2005, 03:05 PM | #4 |
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Sasquatch and SasLite are plug-ins.
SasLite is already installed. His big brother though costs some dough It's an amazing family... er, plugins Just add them in the displacement tab of the object properties and in the Effects tab, under pixel shaders (Ctrl+ F8 or something) and voila...a hairy ball
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