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Old 23-06-2006, 08:12 PM   #1
Lune
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Join Date: Jun 2005
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Default UV mapping hair

I'm working on this character and wanted to know if anyone could recommend a good tutorial for UV mapping her hair. I want it cartoony and plastic like. I want to keep it simple and just add a few lines but I'm pretty bad at UV mapping. Any suggestions?
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Old 04-07-2006, 05:46 PM   #2
nemac4
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You might want to try standard projections rather than UVs. You can use several layers with alphas to control the placment and visibility.

You should be able to apply 5 maps in a box pattern to do the job.

UVs would be a better way to go though. UV mapping isn't really that different from standard projections. If you use UV planar maps with alphas for the seams and a standard projection from the top you should be able to blend the textures easily.

If you are comfortable with editing your UV maps, a spherical or planar projection on the Y axis would be best.



This tutorial might help as well:

http://www.simplylightwave.com/movie...tml?tut_id=534
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Old 04-07-2006, 06:06 PM   #3
Fallenswordsman
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Also worth looking at:

http://www.newtek.com/products/light...air/index.html
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