29-10-2006, 06:19 PM | #1 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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My Challenge! Nov 1st 2006
Alright, let's see if we can't have some fun.
FANTASY VEHICLE! Yep, let's do something cool with this topic. There are no restrictions regarding what kind of vehicle you make, EXCEPT that it must not be a real vehicle. It must be some kind of created design by you AND it must have at least one visible weapon. Now whether it's futuristic, primitive, modern, that's all up to you. Whether it's a land, water, or air vehicle is up to you. Sound like fun? Then start a thread called Game Challenge - <your name> and get started! I'm not positive yet when this challenge's deadline will be, whether this will be a 1 month or 2 month challenge, due to all the holidays, but I'll make some decision within the next week or so, probably based on participation and comments from you. For now, let's assume just a 1 month challenge with a deadline set at 9am Pacific time December 1st! Note that if the deadline gets extended to the new year that more than likely an added challenge of creating an escape pod or a pilot or something for your vehicle may be tacked on! Now for the winners. Instead of doing Normal or Newbie, I'm simply going to do 1st and 2nd place prizes. 1st place - A signed copy of both of my books, The Game Artist's Guide to Maya as well as The Game Animator's Guide to Maya. 2nd place - A signed copy of my newest book, The Game Animator's Guide to Maya 3rd place - A hearty congrats and well done. Seriously, if later on I can figure something out, I might try doing 3rd place prizes. Anyone can enter, and anyone can win! Now, for game art specs: -maximum of 30,000 triangle polys -MUST be fully textured -texture resolutions must be no more than a 1024x1024 (this means, you can use four 512x512, or any other combination thereof that doesn't supersede an accumulated 1024 texture) -normal maps, spec maps, transparency maps, etc are ALL allowed Ask me any questions here and I'll do my best to answer. |
29-10-2006, 08:48 PM | #2 |
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Location: Orange, CA
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Sounds like a great challenge Mike! Few questions:
1) "30,000 Triangle polys". Does this equal 15,000 quads? 2) "1024x1024 texture map..." Is this a total of ALL maps combined(spec + trans + etc)? Or is it 1024 for each map? 3) Can it be "inspired by" some fantasy universe (i.e Star Wars, Matrix, etc.) or does it have to be 100% original? Thanks. Think I might try this one!
__________________
My McLaren Last edited by TowerFan; 29-10-2006 at 09:48 PM. |
29-10-2006, 10:20 PM | #3 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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1- not always, but in general, yes.
2- 1024 for each map, as many maps you make would have spec, transparancy, etc maps that go with them. 3- it can be inspired, but don't copy any pre-designed vehicle. You can make your *own* Star Wars ship if you want, but don't make an X-Wing. |
30-10-2006, 04:25 PM | #4 |
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Location: belgium
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That's a really cool challenge idea !!!!!!!!!!!!!!!!!
:beer: :bow: :attn: and just for that, I'll play !!!!:p |
02-11-2006, 05:01 AM | #5 |
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Location: belgium
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ahum....this may be a stupid question, but I never did any game modeling so....
I assume subpatches are ok ? or do they have to be poly's ? :blush: |
03-11-2006, 01:37 AM | #6 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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100% polys.
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17-11-2006, 08:58 AM | #7 |
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Location: belgium
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I have another small question.....
texturing : are procedurals allowed or does it have to be fully textured by image map ? |
17-11-2006, 12:30 PM | #8 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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image maps
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