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13-03-2007, 07:02 AM | #1 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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March/April - Steampunk Modeling - deadline April 15th
So, for the month of MARCH!
Steampunk Modeling! The goal is to create a model! Ok, I'll give a little more info. It doesn't have to be a character, creature, vehicle, or robot, but that would be preferred. It doesn't have to be low poly (as in, for games) but that also would be preferred. When I say "preferred" I mean, my *personal* preference. It won't affect how the challenge is judged. Here's the theme: Steampunk "In Her Majesty's Secret Service" Yes, steampunk! One of my favorite genres! A mixture of fantasy and sci-fi! Create a character, creature, robot, machine, vehicle, anything and use the theme as an inspiration. The phrase in quotes doesn't have to be used in your design, but it's there for those who might like to have some kind of direction. The guidelines: 1) This is a Modeling challenge but you can texture it if you have time to better present your piece! 2) MUST be polygons! No ands, ifs, or buts! 3) The first deadline is April 15th. Yes, it's a month, but we're not looking necessarily at the first of the month as the deadline since we're starting kinda late. A SEMI-FINAL entries thread will be created toward the end of this part of the challenge. 4) All work must be done by the artist submitting. One entry per person, although you can work on as many as you want. If you have any questions, ask them here. Keep a look out for any addendums or additions to the guidelines as issues are brought up and answered. Prize to be determined. EDIT Due to popular opinion, this challenge will now no longer have a part two next month and instead will simply end on the deadline at April 15th. Thanks for those who helped provide input. |
13-03-2007, 07:04 AM | #2 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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I will say that the fewer people who participate and finish, the less fun the second part of the challenge will be, so I hope everyone who can participate AND finish, does so!
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13-03-2007, 07:42 AM | #3 |
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Join Date: Jan 2003
Location: Utah
Posts: 135
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I guess I am in then, since I can still model until the UB version comes out. And can we use another artists concept, or does it have to be all our idea from the beginning?
If I may inquire, Mr. Mckinley, what is the second part of the contest?
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Yeah! er... umm... I mean... um... Yeah! |
13-03-2007, 10:07 AM | #4 |
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Join Date: Oct 2006
Posts: 37
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I guess I will try it. Now that i'm a little bit better at using lightwave since I first got it.
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13-03-2007, 11:31 AM | #5 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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I'd really rather it be something you come up with, but if you get the original artist's permission, you could use it.
The second part will deal with texturing. With a twist. |
13-03-2007, 03:30 PM | #6 |
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Join Date: Jun 2004
Location: West Lawn, PA
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Sounds cool. I'll have to give it some thought. But I definately want in on this.
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For Is and Is-not though with Rule and Line And UP-AND-DOWN by Logic I define, Of all that one should care to fathom, I was never deep in anything but--Wine. Stanza fron the Rubayiat as translated by E. Fitzgerald |
13-03-2007, 07:17 PM | #7 |
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Join Date: Mar 2007
Location: The holy land. :-) But as you can see, mostly on the web :-]
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I'm considering joing this competition. Maybe...
I need to do something during March, I'm on a break from college. Hmm... I guess that this competition would be a great idea of filling my time with it. |
13-03-2007, 10:27 PM | #8 |
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Join Date: Mar 2007
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First Replay here so hey guys!
And i'm in. |
14-03-2007, 01:42 AM | #9 |
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Join Date: Aug 2006
Location: israel
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I'm in! goodluck everybody...
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14-03-2007, 06:23 AM | #10 |
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Join Date: Mar 2007
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Great Challenge if I'll have the time I'll pop in
Good luck Folks
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Read , Understand , Wait , Make it Better |
14-03-2007, 07:19 AM | #11 |
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Join Date: Aug 2006
Location: israel
Posts: 3
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regarding the model
what did you mean when you said it has to be a poylgonal model?
i mean.. i understand that it can be made out of nurbs obviously. but can it be SubD? because i can always model stuff in subD and then Freeze and turn it into polygons... maybe you can make things a bit clearer for me... thanks, Amit |
14-03-2007, 08:47 AM | #12 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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I'm guessing that there's nothing to stop you modelling in SubD's as long as the final, submitted model is polygonal. (ie: Frozen).
Whether that will affect the marking or not ... really only Mike can answer that. |
14-03-2007, 12:07 PM | #13 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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yeah as long as final is polys, it's all good
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14-03-2007, 12:28 PM | #14 |
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Join Date: Jun 2004
Location: West Lawn, PA
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i was thinking that If I wanted to post a render, I would have to use some sort of texture. Even if its the defalt. Mabe there should be an "official" surface preset that everyone could use . that way the surface would be a non variable.
It's a thought...
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For Is and Is-not though with Rule and Line And UP-AND-DOWN by Logic I define, Of all that one should care to fathom, I was never deep in anything but--Wine. Stanza fron the Rubayiat as translated by E. Fitzgerald |
14-03-2007, 12:29 PM | #15 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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if it's just for display purposes, that's fine.
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