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Old 15-04-2007, 10:36 PM   #1
jocco
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Default Render output format

Hi guys,

I have to model and texture an object that has to be printed on an A3 format. I have some questions about this:

1) is it possible to render out something bigger than the standard formats ? I read in the manual that you can create your own customized sizes using the configuration files, but that file I can not open.

2) how do I make sure the object isn't pixeled when printed ? I suppose I have to use the print assistent ? I thinh that with this plugin you can determine your size easily ?

3) How do I calculate the size of the texture paintings so they hold when zoomed in tho. I know you can calculate this but I forgot how

A bunch of questions, I know ...

Tips and help welcome very welcom !

jocco:
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Last edited by jocco; 15-04-2007 at 10:58 PM.
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Old 16-04-2007, 12:39 AM   #2
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I'm not an expert, but I already did this once for a 5*2.5 meter tall banner so here's my 2 cents :

1 ) customized sizes : in the camera panel, you can enter any pixel ratio you like.
If you look in photoshop, you can easily make a photo in correct size and see how many pixels it has, and enter that in LW.

2) a problem is that LW renders in 72px/inch and I don't know a way to change that. So if the printer works at 300px, I would up the size of the pic maybe 4 times and then resize it in photoshop.

3) absolutely no idea
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Old 16-04-2007, 07:20 AM   #3
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Lightwave does not render in 72Dpi. The Dpi is dependant on the image size to print Dpi.

Lets say I want a 11inchx8.5inch print with a Dpi of 800 for photo printing. I would render the image at 800x11 by 800x8.5 so I would want a render a resolution of 8800x6800 then set the size and Dpi during printing.
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Old 16-04-2007, 03:59 PM   #4
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Yep, Johnny's right on, a pixel is a pixel, if you want a certain dpi you need the pixels to make it up, and for print, that's usually quite a lot of pixels.

Like he said, you just multiply the physical dimensions of the paper/print, A3 being 11.7x16.5 if i remember correctly, by the resolution you want to print at, a typical print res being 300dpi. You should need to render at about 3510x4950, check my numbers/math to make sure tho.

As for calculating texture size, you'll want to look at the articles section on Leigh van der Byl's site [posted below for your convenience], and read the one called "Size does count!" [Or read them all, because there's some good stuff there.]

http://www.onona3d.com/index.html
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Old 16-04-2007, 06:20 PM   #5
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Thanks guys

So if I'm correct it is:

Width*dpi
Height*dpi
dpi in the print assistent

I'l give it this afternoon and let you know if this works.


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Old 18-04-2007, 12:29 AM   #6
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didn't know that! thanks for the info...at least I was right about multiplying....:blush:
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Old 26-04-2007, 03:48 AM   #7
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with a bit of a delay ...
the tips you guys gave me worked out fine !!! so thanks very much for the help

This is more or less the scene that has to be integraded in a poster.
I'm going to rebuild the mesh cause the objects are to straight.

critics welcome !

jocco
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File Type: jpg render.jpg (24.2 KB, 84 views)
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Old 26-04-2007, 11:40 AM   #8
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Looks really good jocco. I like the aged and wrinkled look to the boxes, did a great job there, but I have two suggestions:

1) have different dirt and wrinkle maps. The box in the forground has a Y shaped dirty look to it, but I can see the exact same Y shape on the box on the left.

2) I agree that if the boxes are aged/wrinkled a bit then the edges shouldn't be so perfect.

Anways, that's my two-bits. Otherwise it looks great!
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Old 26-04-2007, 10:06 PM   #9
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Yeah, I second what's been said about the boxes.

But, I ask, if this is a product, which I'm just guessing that it is, wouldn't you want the product to appear pristine? Usually product shots show the mint condition of that product so its seems odd to want to dirty it up. I mean there are exceptions to that, and could be the case here, so I'm just wondering.
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Old 26-04-2007, 11:02 PM   #10
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Originally posted by TowerFan
1) have different dirt and wrinkle maps. The box in the forground has a Y shaped dirty look to it, but I can see the exact same Y shape on the box on the left.
dam'n, you notice d
Yep, I'l have to put in some more work ...

Well, It isn't really a product. It is for a school assignement for a friend.
The idea of putting a medicin box with helvetica printed on it, is that to often this font is used when one has no inspiration. So, all people should take this medicin so they get more inspiration and creativity and not only use the heveletica font ...

PS I think he wanted wrinkels and dirt on it to show of :bandit:

thanks for the comments. I'll post an update when I enhanced the box and the textures.

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Old 21-06-2007, 10:31 PM   #11
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this is the final result of my medicin boxes.
I left out the bump and dirt maps and added some more detail to the boxes so they don't show so straight.

jocco
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File Type: jpg medicin_box_v013_0001_small.jpg (109.1 KB, 41 views)
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