Go Back   Lightwave Community at SimplyLightwave > Categories > Rendering, Lighting, Texturing and Effects
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 12-03-2009, 01:54 PM   #1
jap
Registered Member
 
Join Date: Jan 2005
Location: BELGRADE
Posts: 2
Default Serious problems with GI cashing in 9.6!

I have a serious problem to organize GI cashing for longer walk-through continuous animation.
As I don't have movable objects in a scene, I try first with FG.I made some tests on particular frames through animation, and when I got satisfied with settings, I bake radiosity for a whole animation.But...As render progressed, the results of cashed GI sampling seems to become less and less satisfied!On the end of animation, I got very obvious blotches, and I didn't have those in my particular tests before cashing!!
Also, if the rendering iz organized over more machines, or network, looks like only safe non-flickering preprocess method is "locked"- every other seems to make flickers.But, again, with what results?
I also try cashing with MC and Animation checked in scene with movable elements, but that's weird too!I also set preprocess on locked.When the render starts on a single machine, as it progress, the render time per frame becomes longer and longer.If I stoped rendering, and hit f9, I got much better render time. Also, rendering from a different machines in this case resulting with flickering, and the preprocess is set on locked!
In both cases I put frame steps on 2, or 3, considering the pretty easy moving of camera.Maybye I should put even more..
Anybody has an idea what to do?
Please help.
jap is offline   Reply With Quote
Old 27-03-2009, 02:26 AM   #2
asha_hardwire
Registered Member
 
Join Date: Apr 2005
Posts: 36
Default

What format are you outputting to?
asha_hardwire is offline   Reply With Quote
Old 29-03-2009, 03:43 AM   #3
jap
Registered Member
 
Join Date: Jan 2005
Location: BELGRADE
Posts: 2
Default

Sequence..tga, sometimes .exr. But, that can not influence any of this problems, I guess.
jap is offline   Reply With Quote
Old 29-03-2009, 07:33 AM   #4
asha_hardwire
Registered Member
 
Join Date: Apr 2005
Posts: 36
Default

Hmm sounds like quite a problem.

try .tif, or change camera settings (or type)

hope you find a way around it. that really sounds hassle for a project.
asha_hardwire is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Help! Collision problems! slacker 27 Animation 0 17-09-2006 09:10 AM
UV problems bjørn Members Lounge 1 17-01-2006 09:13 PM
Spline Problems PolarBear53 Modeling 8 02-03-2005 11:38 PM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */