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Old 16-04-2003, 01:53 AM   #1
syrogen
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Talking character: head

well here is my second attempt at a head... i really need some lighting tips/help to create a light setup that will make a convincing photorealistic look.



i also need help on those eyes! i just cant get them to look convincing!
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Old 16-04-2003, 09:29 AM   #2
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Hi Syrogen

There is a great head tut in the book INSIDE LIGHTWAVE 7 by Dan Ablan,
I am not very good at modeling heads myself:p,
but texturing the head could take you half way in making it look realistic.

Regards,

Dae
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Old 16-04-2003, 10:19 AM   #3
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I'll go over the texturing part in the basic head tutorial.
But on the model I might suggest to sharpen his jawline a bit and maybe have a second look at the lips and nose. There's nothing really *wrong* about your model, only I think some more detail and characterization would do wonders here.

Very good start!
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Old 16-04-2003, 02:37 PM   #4
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yes it looks VERY good to me too ! i guess you didn't use radiosity (or HDRI lightning) if you want a quick and easy way to lit your model, consider using a HDR image as an environment.
did you use sss ? it seems to me, that you did.
good work !
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Old 16-04-2003, 10:30 PM   #5
syrogen
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dea: thanks ive been planning to get that book, and also this lightwave 7 lighting book

philip: yeah, i plan to give him some sort of facial expression, just for more character.

RiGLEY: hmm, ive tried radiosity and hdri... but when i try to use them both together this is what i get

[img] http://www.syrogen.com/misc/feduphead.jpg [/img]

!! freaky aint it? my sample rate is at 4x12 and shading noise reduction is also checked...
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Old 16-04-2003, 10:34 PM   #6
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Originally posted by syrogen
RiGLEY: hmm, ive tried radiosity and hdri... but when i try to use them both together this is what i get

[img] http://www.syrogen.com/misc/feduphead.jpg [/img]

!! freaky aint it? my sample rate is at 4x12 and shading noise reduction is also checked...
Ugh... looks like a really bad case of exzcema...
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Old 16-04-2003, 10:38 PM   #7
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hehe, all the fancy face creams in the world would never itch his itch
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Old 16-04-2003, 11:21 PM   #8
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go to the image editor and apply a blur filter to the HDRI, render again
(make it real blurry, like size set to 10 or something)
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Old 16-04-2003, 11:28 PM   #9
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hmm... still a no-go, doesnt work for me. i blurred horizontally and vertically at size 10 and it still was very... grainy
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Old 17-04-2003, 12:17 AM   #10
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I did a model of my son based on the Inside LW7 book and at one point it looked really similar to your 'over-exposed' version, all I can remember is that I found the solution somewhere in the middle between too much texture and looking like a porcelain doll. I hope you have the ambient light off or virtually off.
I hate to tell you to twiddle with the knobs... but that's what I do. Good luck
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Old 17-04-2003, 12:19 AM   #11
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here's the pic of my son... (I hope)
Attached Images
File Type: jpg sol.jpg (143.9 KB, 208 views)
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Old 19-04-2003, 07:10 AM   #12
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updated the color and bump maps....
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Old 19-04-2003, 07:23 AM   #13
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just messing around with lighting
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Old 22-04-2003, 02:28 PM   #14
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Old 22-04-2003, 02:38 PM   #15
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Thumbs up Looking good

The model is really coming together, keep at it.

Dae
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