21-01-2003, 02:41 PM | #1 |
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Toys - Kvaalen
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21-01-2003, 02:45 PM | #2 |
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Looks good, but unfinished
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21-01-2003, 02:48 PM | #3 |
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Thanks, I'll be updating it soon.
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21-01-2003, 08:54 PM | #4 |
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Here is a little update. I think I'll remodel one or two of them and give some of the others more detail before I start with the textureing.
http://mapage.noos.fr/samuelLK/Chess_Wip_2.jpg |
22-01-2003, 10:13 PM | #5 |
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I added some small details but the pawn still bothers me .
Anyway, I added some temporary textures, all procedural. Here are the darker ones (call them black if you want but they aren't). I made the lighter ones too, but you'll see them later. Tell me what you think. |
23-01-2003, 07:19 PM | #6 |
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A chess match any one?
Here is another shot, I'm having problems with the procedural textures on the board, anyone know how to fix that? |
25-01-2003, 11:40 PM | #7 |
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Not sure but it seems that the projecton axis for the texture is Y. Try X or Z. BTW nice update
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26-01-2003, 07:07 AM | #8 |
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Yeah, it is Y. If I use the X or Z projection it comes out the same or worse , I never really had luck making procedural wood texture on a flat surface.
Thanks anyway. |
26-01-2003, 12:21 PM | #9 |
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The projection doesn't do anything for a procedural texture does it?? I thought it just followed the surface anyway...
Looks good so far anyway! One thing I'm not sure about is your checkerboard, I would rather see it without the brown stripes between the squares.... Or better yet you could go for the different colour leather squares. |
26-01-2003, 06:39 PM | #10 |
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The projection is fundamental in a procedural texture, expecially in a wood texture. Proc textures are 3D textures (like HV) and what you see is a slice created by the intersection between your object and the texture itself. Think at the texture like a huge (even if is infinite) cube in wich you put your object. In the following image you see a plane intersecting a simple wood procedural. In the first one the projecton is set to y, in the second to z and the third one is the same as second except that the texture has an offset in the y direction. It should be clear, looking at images, that a wood text is made by concentrc cylinders (assuming that turbulence is 0 and scale is the same in all axis) that expand from the center of the texture (x0 y0 z0) whose axis is parallel to the projection axis choosed. Hope this helps
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26-01-2003, 06:49 PM | #11 |
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hmm, think it's about time I have a doodle on procedural wood textures for our presets section, eh?
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26-01-2003, 08:17 PM | #12 |
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Tank: Ill make a version of it without the stripes between the squares, If it loks better I'll keep it.
What do you mean by different colour leather squares? Buco: Thanks for the explanation, I know all that already but I tried it with all the projection axis, off sets, rotations... and it still didn't look right. I'll try a little more though. Philip: That would be great. I will also contribute the ones I used (other than the board :p ). ...and remember: hero is only one letter away from zero... |
27-01-2003, 12:21 AM | #13 |
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...and cool is only one letter away from fool
(no pun intended)
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27-01-2003, 01:11 AM | #14 |
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Sorry, I guess I wasn't that clear about the leather squares
It's just that I have a chessboard here that is a wooden and squares are made by pieces of leather riveted to the board. One is dyed black and the other is dyed a deep red colour. It's a pretty good effect. |
27-01-2003, 04:14 PM | #15 |
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I think I'm starting to get some good resaults on the board .
Here is the wood texture till now, tell me what you think. If you guys like it I'll upload it to the presets. |
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