22-07-2003, 06:31 PM | #1 |
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Nissan Z Car Tutorial
My friend's tutorial was added to Newteks tutorial database last week... check it out:
http://www.newtek.com/products/light...car/index.html I know, it's just another car tutorial, but his technique is different than the other tutorials out there. Rather than splines, he creates the car point-by-point by way of Poz_extender.
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23-07-2003, 09:33 PM | #2 |
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WOW! that is verry cool tutorial!
we keep on learning, don't we?...
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24-07-2003, 06:46 PM | #3 |
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I agree, its really a good tutorial.. I tried it out and its really easy and fast, however I think all techniques has its strength, for example spline patching gives you a more perfected shape and you can controll it easier ( atleast I think so )..
anyways, this is about 2 hours modelling and I tell you thats REALLY fast for being me
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24-07-2003, 07:07 PM | #4 |
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Looking good Digi, and very fast.
I agree with ya, each technique has its own strenghts.
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25-07-2003, 07:05 AM | #5 |
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nice tutorial, and this is my model done alreadys almost 6 months ago.
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25-07-2003, 07:11 AM | #6 |
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view in layout, the finish image is show into Lightwave3d.com's gallery, hope you guys enjoy.
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25-07-2003, 09:36 AM | #7 |
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Awesome model salomon! what technique did you use to model your 350z?
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25-07-2003, 09:37 AM | #8 |
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btw. is the interior in the second picture modelled or is it a photo?
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25-07-2003, 07:57 PM | #9 |
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hi Digimatt, the answer is in the first picture, i modelled the interior and i add a WIP picture and hope that could help, i like using a simple box for every objet making on modeler this way is simple to get a high detail objet, try it
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27-07-2003, 08:19 AM | #10 |
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interesting approach salomon, it sure did work well for you thanks for the post mate!
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29-07-2003, 04:38 PM | #11 |
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I tried to master the tutorial, too. There are no wheels yet =).
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29-07-2003, 05:35 PM | #12 |
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nice sod!! really nice..
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29-07-2003, 06:11 PM | #13 |
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nice job sod, only the fender boolean CSG operantion looks a bit weird
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