Go Back   Lightwave Community at SimplyLightwave > Categories > Animation
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 28-07-2003, 12:50 PM   #1
vertiis
Registered Member
 
vertiis's Avatar
 
Join Date: Jan 2003
Posts: 85
Default rigging arm

hello!
at the moment im riggin my first character for test animations and the hardest thing to do is not leg ik rig or soemthing... ive found that the arm area is a real HELL!!! could u point me to some good tuts covering this problem?

thanks,
v.
__________________
let the 5th dimension rule...
vertiis is offline   Reply With Quote
Old 28-07-2003, 02:48 PM   #2
DigiMatt
Super Moderator
 
DigiMatt's Avatar
 
Join Date: Jan 2003
Location: Sweden
Posts: 1,182
Default

Have you checked out Philips character rigging tutorial right here at SLW?

http://www.simplylightwave.com/movie...tml?tut_id=509
__________________
http://www.digitalmagic.se
mattias@digitalmagic.se
icq:1687432
msn: eternal_e@hotmail.com
DigiMatt is offline   Reply With Quote
Old 29-07-2003, 03:26 PM   #3
koots
Full Access Member
 
Join Date: Jan 2003
Posts: 168
Default

those tut's are very good, but i ran into a problem with the arms ik phill tut. i was getting popping when i tried to get the arms to swing during a walk cycle, anyone know what caused that?
koots is offline   Reply With Quote
Old 29-07-2003, 03:34 PM   #4
vertiis
Registered Member
 
vertiis's Avatar
 
Join Date: Jan 2003
Posts: 85
Default

have u limited the rotations? if u did not... this can be the problem i think...

v.
__________________
let the 5th dimension rule...
vertiis is offline   Reply With Quote
Old 29-07-2003, 08:54 PM   #5
koots
Full Access Member
 
Join Date: Jan 2003
Posts: 168
Default

i had limited rotations on a bunch of bones. it seemed to be the shoulder adjust that was giving me the problem. the arm would be in a correct position but jump or shake in and out.
koots is offline   Reply With Quote
Old 29-07-2003, 08:55 PM   #6
koots
Full Access Member
 
Join Date: Jan 2003
Posts: 168
Default

and does anyone have any idea how to use sliders??? and what are good places to use them in. i was thinking for fingers, or something like that???
koots is offline   Reply With Quote
Old 30-07-2003, 07:06 AM   #7
vertiis
Registered Member
 
vertiis's Avatar
 
Join Date: Jan 2003
Posts: 85
Default

using sliders for fingers is definetly a good idea.

create a null for example... pres "p" for properties and add in the Geometry Tab -> Add Custom Object list... -> Sliders.

than choose the channels u want to see on the sliders and select min max values.

lol... LW is really easy to learn... im an LW newbie! ))

good luck,
v.

p.s.
could u show some animation?

p.s.2
have ya recorded ur rest positions? u created skelegons first?
__________________
let the 5th dimension rule...
vertiis is offline   Reply With Quote
Old 31-07-2003, 01:04 AM   #8
koots
Full Access Member
 
Join Date: Jan 2003
Posts: 168
Default

u want me to post an avi movie i have so far?? i haven't kept anything ,because i am too picky and didn't like it, so i don't have anytihng yet, but i will soon i hope. what i have so far is in the post http://forum.simplylightwave.com/sho...&threadid=949, i have the model there if u want to download it. I don't know if u are new to LW or 3d altogether. LW is the program i learned on, so i have stuck with it. I have tried other like 3d max and maya, and didn't like either. but i don't have much to compair LW to. I have made a lot improvements over the last 2 years. I have pretty much self taught myself so far, and do 3d as a hobby, so i am not where as good as some of these people on this site, but i am getting there!!!
-jonn
koots is offline   Reply With Quote
Old 31-07-2003, 05:54 AM   #9
vertiis
Registered Member
 
vertiis's Avatar
 
Join Date: Jan 2003
Posts: 85
Default

hi there
from what i saw the model looks cool and is ok for animation.

yes... could u show some movie file? and the rig (screen shots)?

maybe u could even send me the file with rigged guy? i think i know what the problem can be.

have u created skelegons in modeler first?

v.
__________________
let the 5th dimension rule...
vertiis is offline   Reply With Quote
Old 31-07-2003, 04:14 PM   #10
koots
Full Access Member
 
Join Date: Jan 2003
Posts: 168
Default

as of right now he doens't have any bones or skeligons. I am going away this weekend but when i get some time i am going to finish drawing the face set some basic morphs on the face and set skelegons. I want to do this before i move back to college in a few weeks, why don't u start something like this and see where u get with it, it would be cool to compare!
koots is offline   Reply With Quote
Old 03-07-2013, 10:23 AM   #11
Brodon
Registered Member
 
Join Date: Jul 2013
Posts: 2
Default

Nice post,Thank you for sharing.........
__________________
free plagiarism detection
Brodon is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Rigging rucci77 LightWave Basics 0 11-12-2006 03:35 PM
Rigging X-man Modeling 1 08-10-2005 09:47 PM
rigging a snake BlackClaw Animation 0 02-11-2004 02:30 PM

Thread Tools

Forum Jump




Online since 2001
A good place to start for a newbie
Catch up with SimplyLightWave
SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
Copyright © 2001-2018 SimplyLightWave | Terms & Conditions | Privacy Policy
/* Contact Form */