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04-08-2003, 01:15 PM | #1 |
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Question about tutorial head modelling
Hi forum.
I'm asmodeo from rome and i write about the tutorial of basic head modelling. I want to know where is the function that the instructor make when i see the model created with the pen tool that become from a normal polygon to a smooth polygon. The polygon ( the primitive head ) during the tutorial is possible to see in a simple poligon created withe pen tool and after the mesh is possible to see in smooth mode. Where is this command? Where is the function that i have to make? This question is for the first part of this tutorial and i don't know a metod for finish this tutorial. Thank you...
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lazio |
04-08-2003, 05:06 PM | #2 |
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Hit Tab to activate Sub-Patch mode.
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07-08-2003, 11:34 AM | #3 |
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Dont forget to extrude 'E' the polygon before hitting Tab
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08-08-2003, 08:04 AM | #4 |
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hey, where is the third part of that tutorial, i got first two parts good, but i need third, my chinese dude is incomplete! hehe
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bah!! |
08-08-2003, 08:07 AM | #5 |
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tutorials will start popping up again ones Philip finnishes a big project hes currently working on. have faith!
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http://www.digitalmagic.se mattias@digitalmagic.se icq:1687432 msn: eternal_e@hotmail.com |
08-08-2003, 08:23 AM | #6 |
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whats the big project?
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bah!! |
08-08-2003, 02:59 PM | #7 |
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I could tell you, but then I would have to kill you...
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08-08-2003, 05:32 PM | #8 |
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Its a big freelance project.
Or mabye Philip's a double agent working for the united kingdom and they are sending him on an important mission that involves saveing the world, and sleeping with beautifull women in the process.
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08-08-2003, 07:35 PM | #9 |
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... Can't be - I get the world saving women sha**ing missions
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09-08-2003, 01:58 PM | #10 |
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Nope Johnny thats my Job...I'm the secret agent
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09-08-2003, 04:53 PM | #11 |
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fusion, you weren't supposed to talk... I will have to deduct one of your "0"s now...
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09-08-2003, 05:20 PM | #12 |
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Just take away his 301 and make him Fusion69.
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10-08-2003, 04:15 PM | #13 |
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Oops!!! I forgot....I've been demoted to a one point poly
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