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Old 18-03-2005, 10:20 AM   #16
sake
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humm heres a quick update on the scope only partly done, the subpach rez is a bit low srry o and will do a tute when im done (bere with me im not good with at spelling , im from manchester what du u expect)
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Old 18-03-2005, 02:22 PM   #17
sake
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oo finshed teh socpe, wut ya think?
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Old 18-03-2005, 02:53 PM   #18
DarrenGoldsmith
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Default AS50 Sniper

Hi Sake,


Mmmmm... looking really, really good...

And we won't hold living in Machester against you...

Cheers,

Darren.
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Old 19-03-2005, 11:26 PM   #19
sake
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ok iv fisnhed.... well i got qa few little things to add like screws but more-a-less all the modling is done... i think i might redo the handle becuase it looks blocky. Textureing next im no good at it, any tip on it before i start on textureing would be really apreciated and also what ya think of the modle?
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Old 20-03-2005, 12:05 AM   #20
zostix
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Simply Amazing. If I knew anything about texturing I would give you tips. Good job, and good luck
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Old 20-03-2005, 01:39 AM   #21
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it looks really good...

but as you said, your handle is a bit hard-egded... why don't you just go in there and adjust the vertices until you get the shape right? You don't have any experience with organic modeling?
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Old 20-03-2005, 11:06 PM   #22
sake
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ok i think iv really f**ked it up with the texture. i might go back and retry, anyway there it is
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Last edited by sake; 20-03-2005 at 11:18 PM.
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Old 21-03-2005, 03:05 PM   #23
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uhh, can we get a side veiw or is it just for the scope?
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Old 21-03-2005, 04:35 PM   #24
sake
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ok i reajusted some of the textures rendered this and what happens lightwave crashes, juts as i was about to save :angry: so i couldnt do another angle joe, srry. o well what ya think
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Old 22-03-2005, 01:42 AM   #25
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I made an AWM50 a while back (never textured it, lol) and it looked very similar to that one (it was for a game so it was low-pol). But anyway, you're missing the knob decals.
It's not all that hard of a texture, unless you are getting specific in shadows, etc. but I doubt that.
You might want to use a true scope effect where the lens uses a refraction to simulate it.
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