06-04-2003, 06:16 PM | #16 |
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very cool character Kvaalen.. looking forward to see it finnished keep it up mate!
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06-04-2003, 08:41 PM | #17 |
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Thanks, Digi.
Here are some test renders with temporary textures. I also gave him a very simple rig. BTW, this plugin of mine made riging each arm take less than 5 seconds: http://mapage.noos.fr/samuelLK/Plugi.../Tutorial.html
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06-04-2003, 09:25 PM | #18 |
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Kvaalen, you are a plug in god!!! what a great plug in...awesome model too! but sadly I think I have you beat this time around just kidding... I'll lose gracefully again.....but just wait! sometime in the near very distant future..... there will come a time when I win...unless ofcourse I dont...but we'll see
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07-04-2003, 11:53 AM | #20 |
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Looks good so far Kvaalen
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07-04-2003, 05:34 PM | #22 |
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Or "I was out fishing in the lava pool last week and the one that got away was this big ... no really ..."
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08-04-2003, 02:16 PM | #23 |
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lol
looks cool Kvaalen |
12-04-2003, 12:57 PM | #25 |
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One crit Kvaalen - in the gash in the groundplane, I'm not sure if those darker areas are shadow or not, but it kind of looks as though the surface texture is stretched (kind of like you'd applied the textures as a planar map in the Y axis)...
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12-04-2003, 02:24 PM | #26 |
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I see what you mean, all the enviornment is procedurals and gradients, no textures (even the sky and smoke are only a texture enviornment ).
For the gash, there is a gradient in the color channel and a gradient as the alpha for the bumps and diffuse. I suppose I should give it some more luminosity to get rid of the shadows. Thanks for pointing it out.
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