15-10-2003, 12:45 AM | #16 |
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Have you tryed useing a good reflection refraction environment like an HDIR probe mabye the kitchen one. Did you also give the glass thickness and an reversed air surface, with air and glass settings?
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15-10-2003, 01:02 AM | #17 |
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yep i sure did. took me a while to figure out i hadn't flipped my air polys but i finally did it i still don't quite know why the glass is so thin looking. the geometry of it, especially the bottom, is actually quite thick and chunky.
i'm not sure how to do hdri things yet. know where there's a tut for it? anyway, my sister likes it, and it's her mug. LOL
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~*Phem*~ Last edited by Pheminyne; 15-10-2003 at 01:04 AM. |
15-10-2003, 03:01 AM | #18 |
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Do the Lava Lamp or Peppers tutorial basic HDIR lighting is covered there(Peppers is free). Also are both your surfaces for air and glass set with the correct refraction index? Do you have raytrace refraction turned on in the render properties? The lava lamp tutorial covers air and glass surfaces and refraction settings for both.
Refraction index chart for common materials. http://art-design.smsu.edu/yarberry/...ion/index.html Here is a tut on setting up glass/air surfaces. http://www.geocities.com/CollegePark/9315/lw/tip4.htm
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15-10-2003, 03:53 PM | #19 |
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thanks johnny!! that second link there explained my grainy problem very well. the link at the bottom of the first section ( http://www.geocities.com/CollegePark/9315/lw/tip9.htm ) told me about coplanar polygons, which is exactly what was happening when i tried to blend the chrome and glass without compositing. interestingly enough, i have 7.5, but it still did it i will do the peppers tut at another time, when i have more time. right now i'm working on curtains for a friend and preparing to be the sole photographer at a wedding for the first time thanks again, very valuable information.
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~*Phem*~ Last edited by Pheminyne; 15-10-2003 at 03:56 PM. |
16-10-2003, 02:18 PM | #20 |
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you where right that was a basic question
I am glad my advice helped.
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16-10-2003, 09:11 PM | #21 |
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??
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~*Phem*~ |
16-10-2003, 10:11 PM | #22 |
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I was there in spirit and lead u thru your dark times.
no need to thank me.
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17-10-2003, 07:01 AM | #23 |
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LOL ok, if you say so, then thanks, cause i think i finally got this mess together. plz let me know what you all think of this??
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17-10-2003, 07:28 AM | #24 |
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Hmm... Looking a lot more solid there now Phem...
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17-10-2003, 08:47 AM | #25 |
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Yup looking more like glass now. You should toss a HDIR map around it.
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17-10-2003, 10:05 AM | #26 |
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how about making a counter or table for it to sit on then and still have the HDIR map.
Dae
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17-10-2003, 08:52 PM | #27 |
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Hello every one,,,
I have a question for Pheminyne. Where did you buy that glass? i imagine it must look awesome i real life... Can i buy it of the internet? Maho |
18-10-2003, 02:35 AM | #28 |
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hey, that mug of yours is getting realy good. Damn... i never realy figured out how to make glass look real, but you seem to have done it there Good job.
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18-10-2003, 06:21 AM | #29 |
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Here is some glass type stuff I did for a school project. HDIR maps make great reflection refraction environments. This image is useing the Kitchen image Probe.
Go to scene tab then backdrop click the add environments and choose image world. Then go to image editor and load kitchen probe image from your Lightwave folder under images/HDR folder. Double click the image world plug-in and choose kitchen probe as the light probe image. Set it to something like 25%.
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18-10-2003, 11:40 AM | #30 |
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thats some strong wine you got there.
Dae
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