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Old 06-01-2004, 01:08 PM   #16
rastarocket
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Oh yes texturing would be nice

at moment there are no textures except the head color but this is only the template image i have used to model the head

texturing is my next target but i have no drawing tablet and with the mouse it is a realy hard work

kumar: the hair is only a test at moment i done it with the method described in this tutorial:

http://www.newtek.com/products/light...air/index.html
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Old 06-01-2004, 06:07 PM   #17
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Originally posted by rastarocket
... i have no drawing tablet and with the mouse it is a realy hard work
Very true. Get a tablet as soon as you can afford one - an A5 or A6 size would probably fit the bill just fine (and relatively cheap too).

I have a Wacom Intuos A4 and although it doesn't get used that often - when I need to use it, it knocks spots off using the mouse.
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Old 06-01-2004, 06:41 PM   #18
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Really nice!

Biggest thing that jumps at me at the moment is the inner thigh on her left leg. The transition between the leg and pelvis seems a little off.
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Old 07-01-2004, 08:33 AM   #19
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The optical mouse is also a choice.
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Old 08-01-2004, 02:01 AM   #20
rastarocket
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i try some rigging first, realy hard stuff for a rigging beginner like me

here the first test pose
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File Type: jpg test1.jpg (84.2 KB, 55 views)
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Last edited by rastarocket; 08-01-2004 at 02:04 AM.
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Old 08-01-2004, 03:23 AM   #21
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Well looks like she is laying down and ready for something He He He. Maybe you can turn her face so that she looks at the camera or the right hand can be posed across her chest.
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Old 10-01-2004, 04:31 AM   #22
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i working hard to build an environment for my litle girl

here the first shot: the posing is just a test!!!
cloth, textures and ... coming soon
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File Type: jpg environmenttest.jpg (208.6 KB, 43 views)
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Old 10-01-2004, 05:13 AM   #23
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Man thats really nice, flowers, and the little DOF,,, its DOF right.
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Old 10-01-2004, 05:28 AM   #24
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Wow! That environment looks AMAZING! How long have you been working on that? What method did you use to create/distribute the petals? Any chance you'd post a wireframe?
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Old 10-01-2004, 05:36 AM   #25
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Hmm, i am thinking partigons, emmitter and wind. Man this is really nice. Gets my brain juices flowing. Creative too. But if you are planning for cloths, do something revealing like maybe simple cotton going around her. And maybe try endomorph another expression. Keep going man.
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Old 10-01-2004, 12:18 PM   #26
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Yep - really nice environment. I'd be tempted to ease up on the DOF a little though since it makes the whole thing look like a teeny scale model (unless of course, thats the intention).
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Old 10-01-2004, 03:48 PM   #27
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Yes digital confusion is a realy great thing !
For lighting i used two lights and hdri radiosity ( thats realy fucked up the render time )

The petals are partigons ( you are right kumar ) because hypervoxel sprites does not working with digital confusion
I saved the particle object and used it in modeler to clone the petals using the Clonez2 plugin ( PointClonePlus dont work with UVs )

I worked ca 10 hours on it but i m not very close to particle fx, texturing and lighting, so i need some research time for this stuff

Mark: Oh yes i hide some missing details with the heavy DOF later i will reduce the bluring effect
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