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#16 |
Registered Member
Join Date: Feb 2003
Posts: 14
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Oh yes texturing would be nice
![]() at moment there are no textures except the head color but this is only the template image i have used to model the head texturing is my next target but i have no drawing tablet and with the mouse it is a realy hard work ![]() kumar: the hair is only a test at moment i done it with the method described in this tutorial: http://www.newtek.com/products/light...air/index.html
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#17 | |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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I have a Wacom Intuos A4 and although it doesn't get used that often - when I need to use it, it knocks spots off using the mouse. |
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#18 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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Really nice!
Biggest thing that jumps at me at the moment is the inner thigh on her left leg. The transition between the leg and pelvis seems a little off. |
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#19 |
Full Access Member
Join Date: Sep 2003
Location: Singapore,
Posts: 913
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The optical mouse is also a choice.
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#20 |
Registered Member
Join Date: Feb 2003
Posts: 14
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i try some rigging first, realy hard stuff for a rigging beginner like me
![]() here the first test pose
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-= stay rude stay rebel =- Last edited by rastarocket; 08-01-2004 at 02:04 AM. |
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#21 |
Full Access Member
Join Date: Sep 2003
Location: Singapore,
Posts: 913
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Well looks like she is laying down and ready for something He He He. Maybe you can turn her face so that she looks at the camera or the right hand can be posed across her chest.
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#22 |
Registered Member
Join Date: Feb 2003
Posts: 14
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i working hard to build an environment for my litle girl
![]() here the first shot: the posing is just a test!!! cloth, textures and ... coming soon
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-= stay rude stay rebel =- |
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#23 |
Full Access Member
Join Date: Sep 2003
Location: Singapore,
Posts: 913
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Man thats really nice, flowers, and the little DOF,,, its DOF right.
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#24 |
Lifetime Member
Join Date: Dec 2003
Location: Rancho Cucamonga, CA, USA
Posts: 295
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Wow! That environment looks AMAZING! How long have you been working on that? What method did you use to create/distribute the petals? Any chance you'd post a wireframe?
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#25 |
Full Access Member
Join Date: Sep 2003
Location: Singapore,
Posts: 913
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Hmm, i am thinking partigons, emmitter and wind. Man this is really nice. Gets my brain juices flowing. Creative too. But if you are planning for cloths, do something revealing like maybe simple cotton going around her. And maybe try endomorph another expression. Keep going man.
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#26 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Yep - really nice environment. I'd be tempted to ease up on the DOF a little though since it makes the whole thing look like a teeny scale model (unless of course, thats the intention).
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#27 |
Registered Member
Join Date: Feb 2003
Posts: 14
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Yes digital confusion is a realy great thing !
For lighting i used two lights and hdri radiosity ( thats realy fucked up the render time ) The petals are partigons ( you are right kumar ) because hypervoxel sprites does not working with digital confusion ![]() I saved the particle object and used it in modeler to clone the petals using the Clonez2 plugin ( PointClonePlus dont work with UVs ![]() I worked ca 10 hours on it but i m not very close to particle fx, texturing and lighting, so i need some research time for this stuff Mark: Oh yes i hide some missing details with the heavy DOF later i will reduce the bluring effect
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