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Old 28-01-2004, 07:24 PM   #16
voices3d
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it might need some more specularity though
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Old 30-01-2004, 11:43 PM   #17
PolarBear53
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What about making one inverse ridge, then use cloning and the boolean the ridges out, i think it would look the best maybe.


By inverse ridge i mean making the space in between the ridge.
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Old 31-01-2004, 05:18 AM   #18
Claudio
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There we go.... I've been working on this as I can, and hope I will follow every suggestion above, but I got stock with this last one because my English.....

What is ridge? You (all) can make fun of me, but let me know what is this....
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Old 31-01-2004, 05:27 AM   #19
Leovenous
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Ridge = Lip, edge, strait corner...

Does that help?
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