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#16 |
Registered Member
Join Date: Sep 2003
Location: Sweden
Posts: 598
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it might need some more specularity though
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...Earth is a model and life is a render... |
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#17 |
Full Access Member
Join Date: Sep 2003
Posts: 315
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What about making one inverse ridge, then use cloning and the boolean the ridges out, i think it would look the best maybe.
By inverse ridge i mean making the space in between the ridge. |
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#18 |
Full Access Member
Join Date: Apr 2003
Location: US
Posts: 207
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There we go.... I've been working on this as I can, and hope I will follow every suggestion above, but I got stock with this last one because my English.....
What is ridge? You (all) ![]()
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Claudio www.kakosvideo.com |
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#19 |
Full Access Member
Join Date: Jun 2003
Location: Oregon
Posts: 367
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Ridge = Lip, edge, strait corner...
Does that help? |
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