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Old 07-05-2004, 06:16 AM   #16
shyy
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Found out I had 4 polys in one line, deleted it and remade the spline and it worked

Now having some trouble with the Rear again, this line is noticable, what should I do to smooth it out?

My wire is 10x messy :/
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Old 07-05-2004, 06:42 AM   #17
Fallenswordsman
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From here, it looks as if you've got a point which has too many lines coming off it - in other words there are too many polygons attached to that one point. As to what to do about it, I think I'll need to see the wireframe before I can really say...
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Old 07-05-2004, 07:33 AM   #18
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Before you do actually start messing with the mesh though, take it across to Layout and do a quick test render of that section - it may not actaully be noticible in the final images...
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Old 08-05-2004, 06:26 AM   #19
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Thanks dudes
Heres the wire, its messy
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Old 09-05-2004, 09:34 AM   #20
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Hey, this is looking nice. Once you make one car, you'll learn from your mistakes and new things you find and you'll be a lot quicker and more efficient next time. Keep going, it's looking cool
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Old 10-05-2004, 05:13 AM   #21
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Thanks 3Demon,
your right about that. I have already learned so much already
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Old 11-05-2004, 01:14 AM   #22
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Just finished tut 6.

I'm having trouble with strecth tool, when i go to strecth command and move pints the whole poly moves when I just want the vertices to straighten out, unless there is a squash cmd.
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Old 11-05-2004, 02:50 AM   #23
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Originally posted by shyy
Just finished tut 6.

I'm having trouble with strecth tool, when i go to strecth command and move pints the whole poly moves when I just want the vertices to straighten out, unless there is a squash cmd.

Make sure that you are in 'Action Center : Selection' mode. That way, when you stretch points, they will move towards a common straight line.
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Old 11-05-2004, 05:11 AM   #24
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Thanks for the tip m8, it worked
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Old 16-05-2004, 10:19 AM   #25
shyy
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Just got done with tutorial 7,
man it was pretty confusing and my wire looks messy as always :/
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Old 16-05-2004, 12:14 PM   #26
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Just done with tutorial 8, messy wire as well

What you guys think?
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Old 16-05-2004, 12:26 PM   #27
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Hmm, doesn't look too shabby from where I'm sitting...
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Old 16-05-2004, 12:45 PM   #28
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Thanks m8, but the bottom part is all messed i had to manipulate vertices alot and theres a whole polygon i had to delete or it wouldn;t subpatch at all.
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Old 28-05-2004, 06:42 PM   #29
shyy
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Now i got a problem :/
When i use the knife trick this is what I get, all distortions
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Old 28-05-2004, 06:48 PM   #30
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fixed , had 2 wedge some missing poly on top
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