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#16 |
Registered Member
Join Date: Aug 2003
Location: UK
Posts: 300
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wow great creature
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#17 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Looking pretty darn good there...
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#18 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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test render with some quick fur on his back. I really don't know how to surface him. AAARRRRGGG!!!!:angry:
Last edited by Zeeman; 16-06-2004 at 07:18 PM. |
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#19 |
Registered Member
Join Date: Aug 2003
Location: UK
Posts: 300
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wow how did you do that fur? looks great
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#20 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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*groan* Do i have to put surface textures...
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#21 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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actually surfacing is not necessary according to the rules but it does help in the final render.
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#22 |
Full Access Member
Join Date: Aug 2003
Location: Port Moody, BC
Posts: 82
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yikes! that cool looking!
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#23 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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the more you are able to do, obviously, the better your entry will look, and therefore, the better your chances.
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#24 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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...........must...........do.............textures. ..........Arrrrrgggghhhhh!
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#25 |
Full Access Member
Join Date: Sep 2003
Location: Singapore,
Posts: 913
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Cool idea, hi there, well i think before you texture you should fix some of the areas like the wrist and forearms and hips. Unless you want to add fur later, right now looks a bit small and the mussle flow is not there. But would be cool if you were to celshade the whole thing and dont worry about texturing too much.
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#26 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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Thanks Kumar, I'm working on it.
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#27 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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here's a test render that I did with a cell shader and stuff. Thanks Kumar for the Cel Shading idea. I think it looks cool
Last edited by Zeeman; 17-06-2004 at 11:59 PM. |
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#28 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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just another pose. Not cell shaded or anything. I rigged it.
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#29 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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Cool cell render.
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#30 |
Registered Member
Join Date: Jan 2004
Location: Canada
Posts: 460
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Thnx. hopefully if i celshade, i wont have to texture much. Saslite isn't working after I rigged him.
Last edited by Zeeman; 18-06-2004 at 08:36 PM. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Nov / Dec - noOb - Zeeman | Zeeman | Previous Challenges & Competitions Area | 21 | 15-11-2005 11:41 PM |
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