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#16 |
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Join Date: Jan 2004
Location: Canada
Posts: 460
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Nice work man... lookin forward to this one!
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#17 |
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Join Date: Sep 2003
Location: Sweden
Posts: 598
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thank you
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...Earth is a model and life is a render... |
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#18 |
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Join Date: Aug 2003
Location: UK
Posts: 300
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wow did you already have that model for character or have you done all that in this short time because the textues are amazing
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#19 |
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Join Date: Jan 2003
Posts: 1,702
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Jeez, Voices - you're really motoring on this one!
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#20 |
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Location: Sweden
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nope, all is new. I modeld a new head and used an old UV that i changed some. The only thing is to animate him... *shivers*. I kind of rush the modeling, i want to have time to animate it.
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#21 |
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tough, i am thinking about remaking the other objects to a more cartoonish look, like overdimentions and so on. Allitle Day of the Tentacle look over it
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#22 |
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Join Date: Apr 2004
Location: Espoo, Finland
Posts: 121
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Voices,
you took fast start. Ugly neighbor you have there, cool.
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#23 |
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Join Date: Jan 2003
Posts: 1,702
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Ooh - Day of the Tentacle - loved that game! Should be interesting to see how this comes out.
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#24 |
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Join Date: Jul 2003
Location: Texas
Posts: 35
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i really like where this is going...
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#25 |
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Join Date: Oct 2003
Location: UK
Posts: 190
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cool, looking forward to seeing this all animated
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#26 |
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Join Date: Jan 2004
Location: Texas, USA
Posts: 471
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I still don't see how u will be using all of this stuff with the sound clip. You can't add extra sounds and there is no tv sounds or shotgun rounds being fired, can u please explain more?
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If the world that we are forced to accept is false and nothing is true, then everything is possible. |
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#27 |
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Join Date: Sep 2003
Location: Sweden
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well, its still kind of scheshy, i am thinking about changing it allitle. But i was thinking about letting them look on the TV and then make them look out, its hard to get out the storry with so few sounds
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