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#16 |
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Join Date: Apr 2004
Posts: 206
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Well im back...
Took a couple a days off, I come back and wow you guys are doing a great job! I kinda feel left out =) j/k. I got my first rough draft of rhinos head done. ( still havent started on teeth, eyes, Tongue, Body etc.....) One thing I got to mention/ask How do you guys get those awsome white backgrounds with that awsome shadow? is it a filter??? plz tell I spent like 30 mins, tried 3 point lighting tried switching monz... the only thing I didn't try was reflecting light which I doub't would do it ( or maybe?) but here is what I got. |
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#17 |
Registered Member
Join Date: Apr 2004
Posts: 206
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Side view
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#18 |
Registered Member
Join Date: Apr 2004
Posts: 206
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Top
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#19 |
Registered Member
Join Date: Apr 2004
Posts: 206
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Last one =)
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#20 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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good start...i like the neck!!!
good luck with the rest of his body!!! about the lightning you asked/mentioned!! you can create the white back ground effect to place a floor under your object and then add some lights ( spotlight is the best i think ) and then give it a shadowmap ( you can find this in the shadows tab from the lightproperties ). then set shadow type to shadow map!! and then give shadow map size a value of 1024 and the shadow fuzziness a value of 2.0! this are the settings i use most of the time!! im not sure though if this is what you meant!! |
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#21 |
Registered Member
Join Date: Apr 2004
Posts: 206
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Thanks alot bullet! that is very helpfull ( BTW I loved your dinos leg keep it up, I hope/Wish my texturing can be half that good)
Also one more question how can I get my edges to look smooth and not sharp when it renders out? |
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#22 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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i think you mean anti aliasing!!
in layout go to the Camera tab. on the left you see the Antialiasing button!! click on it and select one ( medium is good enough and is not taking to much rendertime ) then press ok ![]() hope this will help!! |
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#23 |
Registered Member
Join Date: Apr 2004
Posts: 206
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You did it again thx bullet!
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#24 |
Registered Member
Join Date: Apr 2004
Location: Brisbane, Australia
Posts: 193
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good start krull i like it!
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#25 |
Registered Member
Join Date: Apr 2004
Posts: 206
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Well I almost gave up ( if it wernt for mark) I have a new paint progeam ( that is much better then regular paint!) here are some tests I ran ( prolly not going to steer in this direction tho)
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#26 |
Registered Member
Join Date: Apr 2004
Posts: 206
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front view
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#27 |
Registered Member
Join Date: Apr 2004
Location: Brisbane, Australia
Posts: 193
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The texture is always the hardest isn't it!
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#28 |
Registered Member
Join Date: Apr 2004
Posts: 206
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Yes Oz texturing is evil, ive come to a snag I just learned you can't texture untill your done modeling
![]() here is a small update ( Im gonna be busy working so updates are gonna be kinda dry) Rhinos teeth are almost done im gonna finish working on details then ill start the body |
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#29 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
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the inner mouth looks a little flat to me!! other then that..its looking great!!!
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#30 |
Registered Member
Join Date: Apr 2004
Posts: 206
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Well I started on the body ( more of a practise) I think it's going pretty well ( I think im taking a bit longer then expected =) well here is a sneek peek :devious:
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Thread | Thread Starter | Forum | Replies | Last Post |
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