22-07-2005, 12:12 AM | #16 |
Full Access Member
Join Date: Feb 2005
Posts: 28
|
Hehe...just wanted to say I am glad you joined the noob category Making us "norms" feel nervous.
I love how it already has an eerie feel. Digitalshow |
22-07-2005, 06:36 AM | #17 |
Full Access Member
Join Date: Apr 2003
Posts: 119
|
here where im at tonight. ive started to texture the walland the floor so i can see my if my shadows are looking right .also added the convict shadow and lights in the circuit box inside the amp meters. added the phone light and door light.........i will be modelling the rest of the smaller part of the chair tommorrow and hopefully finish that part.then move to the head electrodes and whatnot.lemme know what you guys think any crits welcome.
........................... :beer: |
22-07-2005, 01:02 PM | #18 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
|
looking good m8.
i only find that bump on the stones a bit weird ( the red selected parts ) the rest of the bump looks good. only why does the lower part of the bricks have grey lines ( the concrete that hold the stones together ), and the upper part not? is it because of the lightning? i would like to see al of them with the grey lines in them. the rest is looking real good so far! PS. propably you don't understand anything of this text. So sorry for that, i couldn't find a better way to write it. i hope you will understand it though!! |
22-07-2005, 01:19 PM | #19 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
|
OH NOO :headbang:
i really have to learn to attach images |
22-07-2005, 07:41 PM | #20 |
Full Access Member
Join Date: Apr 2003
Posts: 119
|
thanks bullet. i was making the texture very late last night and didnt feel like fixing it but i believe i might have now good eye man .what do you guys think about the floor texture im making ? are the caution lines too distracting and take away from the moped blood stain's? im in a fluster over this i cant decide any advice ?:headbang:
|
22-07-2005, 08:02 PM | #21 |
Full Access Member
Join Date: Apr 2003
Posts: 119
|
here is one without the caution lines i believe im also going to change the concrete geometry so the it a solid slab so there is a good defining line between the tile and the concrete.
|
22-07-2005, 10:36 PM | #22 |
Full Access Member
Join Date: Apr 2003
Posts: 119
|
here with the geometry changed around the chair. i am going to be working hard on the floor texture tonight what is on it right now is just the basic feel of the texture.and just to let you guys know this aint been easy.this is my first attempt at using UV mapping and i like it but i have no clue what im doing lol:headbang:
Last edited by equinox; 22-07-2005 at 10:39 PM. |
22-07-2005, 11:15 PM | #23 |
Registered Member
Join Date: May 2005
Posts: 24
|
Wow equinox, i saw this thread when it was just the biggining and now i come back and... WOW. U've done a great job. Lots of small detail to make a great image. Very nice. Im going to have to work ALOT harder on my scene if i want to match this. :headbang:
I reccon the bump on the bricks is a bit too much. Other than that man, I think u're on the right track. |
22-07-2005, 11:17 PM | #24 |
Registered Member
Join Date: May 2005
Posts: 24
|
I also think the picture with the caution lines looks better than with out them.
|
23-07-2005, 07:12 AM | #25 |
Full Access Member
Join Date: Apr 2003
Posts: 119
|
ok i think ive got my floor done with bloody footprints an all i havent made the bump yet but the modeling on the chair is done :attn: i added the rest of the wires to the hat and added the supprt bars .i decided to go with the caution signs but i made the more worn looking which i think helped out.lemme know what ya think and any advice is more than welcome .
Last edited by equinox; 23-07-2005 at 07:24 AM. |
23-07-2005, 10:32 AM | #26 |
Registered Member
Join Date: Nov 2003
Location: the netherlands
Posts: 798
|
i like it, i do have an advice for you.
Maybe have the camera not exactly in front of the chair, but move it a bit more to the left or right, but still have the chair in the center of the image. Also rotate the camera on the B axis a bit would look nice i think well anyhow it's just a suggestion. just see what you are going to do with it. I'm not sure if it looks that great though. but i think it will look nice. |
23-07-2005, 03:11 PM | #27 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
|
Also, dim the lights in the rest of the scene somewhat to give it more of an eerie feel. Just leaving the main lamp above the chair...
|
23-07-2005, 05:08 PM | #28 |
Registered Member
Join Date: Nov 2004
Posts: 16
|
Very nice!
So are you gonna put a guy in there or what? |
23-07-2005, 06:31 PM | #29 |
Full Access Member
Join Date: Apr 2003
Posts: 119
|
nope no guy in the hotseat but the next lucky winner will be in the doorway casting his shadow on the floor. second post has the concept drawing.
|
23-07-2005, 06:33 PM | #30 |
Full Access Member
Join Date: Apr 2003
Posts: 119
|
yeah thanks mark i was thinking it would be a bit creepier looking if i kept it darker .thanks for the help man ill work on that today.:beer: as for the camera positioning i think if i move it it will ruin the effect im going for.i want the onlooker to feel as if it is there own shadow they are casting, as if it was me or you in the doorway fixin to fry if you stare at the chair in the last image you will feel that way lol its wierd.
Last edited by equinox; 23-07-2005 at 06:39 PM. |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
sept/oct - norm - Equinox | equinox | Previous Challenges & Competitions Area | 2 | 27-09-2005 06:55 PM |
July/Aug - Norm - Regrets | CrazyMerlin | Previous Challenges & Competitions Area | 39 | 31-08-2005 04:18 PM |
July/Aug - Norm - priimate | priimate | Previous Challenges & Competitions Area | 23 | 24-07-2005 01:31 PM |
July/Aug - Norm - daveythegravy | daveythegravy | Previous Challenges & Competitions Area | 4 | 20-07-2005 10:51 PM |
July - ChrispoŽ Norm | chrispo | Previous Challenges & Competitions Area | 21 | 30-07-2004 06:14 PM |
|