21-08-2005, 10:37 PM | #16 |
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...that host of simple objects i just posted were all made while i textured/rendered this out...i'm multitasking to the max ...
Last edited by Warlock 279; 21-08-2005 at 11:25 PM. |
22-08-2005, 12:00 AM | #17 |
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...and a lamp...
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22-08-2005, 12:40 AM | #18 |
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Your progress is looking absolutely amazing. It is fantastic! Can't wait to see it all together. Great job!:attn:
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22-08-2005, 07:59 AM | #19 |
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ah, to be able to multitask!!!
My system dies when I start to render. I only have 256meg and 32 on the gfx card. Am waiting to upgrade to a good system, but we are buying a house in a few months so I am serverely limited right now! boo hoo!!!! Anyways................like the models. I like the details people put in even when they are not gonna be seen too much. Looking forward to seeing the finished products of everyones! ~~CM! |
22-08-2005, 06:13 PM | #20 |
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thanks dooster...i'm tryin' my hardest...
...ah Merlin...rendering is all proccessor intensive...and i guess a little ram intensive to have both modeler and layout open...but as for my system i need to update it as well...maybe not as much as you but mines still nowhere near top end...mines a 4 year old P4 1.5 ghz with 512 mb of ram...and a 128 mb video card i picked up for $50 two years ago...anyway...i'm glad you're liking models... they seem a lot like a waste of polygons sometimes since they're not gonna be "featured" so to speak...but i guess they need to be there to give it a sense of realism... |
22-08-2005, 06:53 PM | #21 |
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...oops...
Last edited by Warlock 279; 22-08-2005 at 07:24 PM. |
22-08-2005, 07:24 PM | #22 |
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..the kleenex box with stand in textures...prolly gonna work on the crumpl on the kleenex a little more...of just do it in modeler...
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22-08-2005, 07:25 PM | #23 |
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here's the lamp as it standes now...forgot to give it a cord or a power swtich, and looks like i need to tweak the shade a littlle...
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22-08-2005, 08:03 PM | #24 |
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I think you just fell on a 'tissue misconception'...lmao
If you really look at a tissue coming out of a box, it really isn't very crumpled. If it was, then the weight on the crumples would cause the tissue to drop. A tissue that stands up well has a few good vertical waves in it, and that is where all the strength is. I studied material science while doing my undergraduate degree, but I never thought I'd actually need it until I started lightwave, lol ~~CM! |
22-08-2005, 09:09 PM | #25 |
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yeah...you know merlin...you're definately right...i was combining both a handled tissue with the straight out of the box tissue and it definately wasn't working...so back to revising that i shall go...
Last edited by Warlock 279; 22-08-2005 at 09:12 PM. |
22-08-2005, 09:11 PM | #26 |
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here's the pen model...i'm not overly satisfied with the textures...is it me or does "transluecency" do nothing?...i tried seetings all over the place...and nothing changed from when i had it set at zero...do i have to enable it or something?...bah...minor details...here's the pen...enjoy...
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22-08-2005, 11:16 PM | #27 |
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okay...banged out the scorpion...and got that rigged up real quick like...now i just need to texture it...but for now here's the purty colorful rig...
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22-08-2005, 11:18 PM | #28 |
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...cheaply textured alarm clock...still have to do the face and buttons with a little image map i suppose...
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23-08-2005, 12:18 AM | #29 |
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textures...
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23-08-2005, 02:02 AM | #30 |
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...threw everything in real quick to start approximating render times and such...and see how full the scene was so i would know if i needed anymore props...
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