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#16 |
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Join Date: Jan 2003
Posts: 148
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What surface settings are you using? The metal looks pretty nice man.
Cheers!
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Craig A Clark Ark VFX Ltd | Sheffield | UK www.arkvfx.net | www.f-nine.co.uk | www.pbase.com/caclark/ |
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#17 |
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Join Date: Nov 2003
Location: Rochdale. England
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hey, surface for the last one i render was just a:
Low disffuse low gloss around 10 % med Spec about 50 % high reflection with about 75% a micro bumpmap All light using a HDRI aswell for the refection. It was only a qucik surface as well, Ok here a qucik update. I tweeked the inside of the bit where teh bullets go, and will be adding the mechanisum in later. I have also added teh saftey. what ya think?
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#18 |
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Join Date: Jan 2003
Posts: 148
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Lookin good man, though with all those SubD's the poly count could go sky high!
I'm guessing the HDR lighting is what's boosting your sirface looks. Alas in the context of my Desert Eagle being used in FMV for a game, HDR lighting isn't even an option. Ahh well. Looking forward to progress. Cheers!
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#19 |
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Join Date: Nov 2003
Location: Rochdale. England
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Havent updated this in a wile so i thought i would
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#20 |
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Join Date: May 2003
Location: Austria
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thats cool dude, I like it
can't wait to see the final image |
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#21 |
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Join Date: Nov 2003
Location: Rochdale. England
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Clip Done
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#22 |
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Join Date: Jan 2003
Posts: 1,702
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Indeed it is! Some really nice modelling here, the lines look really good and not the kind of slap dash efforts that I would come up with.
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#23 |
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Location: Rochdale. England
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K did the grip kindof, need to add a bit more detail to it and also sort out the intersections
Thx to R4s1n because i used his lighting rig for this render ![]()
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Ignore me, Im a Rochdale fan, i pay to watch my team lose Last edited by sake; 19-03-2006 at 01:28 PM. |
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#24 |
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Location: Rochdale. England
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another update, i cant seem to find any good clear refernces of this part of the gun so iv done the best i can with very limted/blurred refrences images. Anyways whta ya think?
If anyone has a clear image of this part send it me please or post it up, Thx
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#25 |
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Join Date: Jan 2003
Location: Reno,Nevada
Posts: 1,099
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I love the detail and sharp edges.
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#26 |
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Join Date: Nov 2003
Location: Rochdale. England
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thx john:beer:
Ok iv finshed the modeling more a less, just need to tweek it, then onto surfacing it. Iv gotta link it because it its a high res image Image Be located here
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#27 |
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Join Date: Aug 2003
Location: Manchester, PA
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Wow Amazing detail!!! :mg: :mg: :mg: :mg:
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#28 |
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Join Date: Jan 2003
Posts: 148
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Very nice man, I must say I never found any good reference for the internals of the DE.
Looks ace so far. Cheers!
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#29 |
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Join Date: Nov 2003
Location: Rochdale. England
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thx for the comments
im not sure how i should surface its (or ware to start) so if anyone has any advice on surfacing and texturing it? Seeing as i was having trouble surfacing it i decided to add more detail to it
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#30 |
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Join Date: Apr 2003
Location: Currently Rendering
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Madness :bow:
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Thread | Thread Starter | Forum | Replies | Last Post |
something using the Desert tutorial | The Great Raja | Finished Work | 3 | 12-11-2004 08:20 PM |
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