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Old 27-11-2005, 05:45 PM   #16
JohnD5000
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Yeah I know, I've been working on it!
:beer: anyway!
I didn't want to just use a font, I wanted to make it my own and I already noticed this so I just remodeled the whole text, here's how it is now:
Think I'm finished modeling now! (Except I just remembered something I may add to it, I'll see how I feel later)
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Old 27-11-2005, 05:53 PM   #17
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Blimey, this is coming along quickly enough isn't it? How come you guys are so quick at modelling and I model at the speed of a snail using Lightwave 5 on a 386?
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Old 27-11-2005, 09:44 PM   #18
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Man, that's a clever snail. Okay, here's the final model before I texture. It's quite strange and pointless but was in my original sketch. It's in the socket incase you can't make it out. It's a wee night light sort of thing!
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Old 27-11-2005, 09:48 PM   #19
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lol, Night light !

Nice we extra, will look nice with a glow and possibly a different colour light to hit other objects

Cool
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Old 27-11-2005, 10:32 PM   #20
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Well, not really sure about it casting extra light or anything since it'll be cell shaded but I'll see what I can do, don't want too much attention took away from what's actually going on in the animation.
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Old 27-11-2005, 10:33 PM   #21
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Finally signed up John, that should keep you happy when sending me hunners of links to this site...The room is looking good man, it reminds me of the days of modelling my room in 3d max, ahh how I enjoyed that. Nice work, looking forward to seeing it textured n that.
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Old 27-11-2005, 10:39 PM   #22
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It'll make Fraser much happier than me.
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Old 27-11-2005, 11:10 PM   #23
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LOL !

Hi Danny, nice to see u here !

U goin to start a thread soon so we can see ur work develop ?

:attn: :attn:
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Old 27-11-2005, 11:23 PM   #24
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Originally posted by davie563
LOL !

Hi Danny, nice to see u here !

U goin to start a thread soon so we can see ur work develop ?

:attn: :attn:
Yipp, i'm now a member of simply lightwave, glad u's guys have all welcomed me with open arms! i'll put something on it soon...watch this 'space'.
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Old 28-11-2005, 03:59 PM   #25
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Alright, here's a few stills from the test that Fraser was talking about earlier!
I did this just to show that I could combine the 2D with the 3D and it was a short scene with the camera rotating round a character in a room.
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Old 28-11-2005, 04:24 PM   #26
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yeah, this we scene was well done. U managed to keep the perspective very well as the camera rotated....

It will be very interesting to see final shots develop, if done well u will have somthing very original and very eye catching to show at the end !

keep up the good work ! :beer:

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Old 28-11-2005, 05:15 PM   #27
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It was a very nice test piece john i have to say.. when i done my animation combining 2d characters in a 3d environment i never used such complexed camera movement cos i struggled to keep perspective, but well done! good work :beer:
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Old 28-11-2005, 05:21 PM   #28
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There'll probably not be that many complex camera moves in the final peice if any (I'm trying to look at it cinamaticaly as far as angles etc go) but the test worked to show that it could be done. It wasn't as smooth as I hope the final animation will be but it worked.
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Old 30-11-2005, 01:47 AM   #29
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Right, here's some renders of the cel shaded room. Took a bit longer than I expected to texture it because I also had to alter some of the models so that the edges would appear in the right places, but I finally got it. I have learned a fair bit though while doing this.
There's a little space for another poster on the wall, that doesn't exist yet but apart from that I'm pretty much finished.
Let me know what you think.
And look out for more models for this project here as soon as I make a start on them or any more possible updates on this one!
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Old 30-11-2005, 03:02 PM   #30
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Really impressive John. The renders look of very high quality. It turned out alot better than i thought, the cel-shader can be a bot of a nightmare. Very GOOD !

The colours are another thing i like !!

:attn: :attn:
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