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Old 15-01-2006, 03:18 AM   #16
JohnD5000
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The noose:
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Old 15-01-2006, 03:19 AM   #17
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The stocks and axe:
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Old 15-01-2006, 03:21 AM   #18
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An intimidating angle:
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Old 15-01-2006, 03:26 AM   #19
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And now on to my interior, sorry I didn't provide wires of this it was taking me too long to do anything with it because of the high poly count. As you can see I have beds of nails, there's six beds in each cell, four cells in the room, 112 nails to a bed, each 24 polys round and cut up to create the point. And at first, before I knew how much I was going to make I had sub patched them, so this slowed it down a lot, and un subpatching them even took a long time.
So anyway, here's a render of the inside:
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Old 15-01-2006, 03:28 AM   #20
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Here you can see the inside of one of the cells:
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Old 15-01-2006, 03:29 AM   #21
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And a better shot of a toilet:
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Old 15-01-2006, 03:30 AM   #22
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Don't worry, nearly finished, here's a shot of the other side of the room:
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Old 15-01-2006, 03:31 AM   #23
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And here's a closeup of the electric chair (in full view of the cells):
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Old 15-01-2006, 03:34 AM   #24
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I now have a while that I can use to concentrate on my main project, so look out for more updates on my Tyrobosaurus Mechs thread very soon!
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Old 15-01-2006, 03:15 PM   #25
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looks cool john, when am i goin to get to see ur Character Animation, next time ur on MSN send us a compressed version, plz :p

Im looking forward to seein ur CA4 develop, were i last saw it it was lookin very impressive !

:beer:
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Old 15-01-2006, 04:44 PM   #26
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Yeah man, my CA4 will get in production soon, probably do some this week, or maybe next week, got a few plans on stuff to do over the next few weeks an not enough time to do it in :angery: .
Aw well, my character animation will be winging it's way to you in a few minutes if your still on!
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