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Old 10-05-2011, 01:06 PM   #16
sandman300
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I think that was the first thing that I tried. The biggest problem with that was that I had kept the geometry low. and then trying to add a higher detail area to it the edge loops did not want to cooperate with each other. while keeping the original smoothness. So in essence what I did was build the edge loops separately, moved the new points as close to the old surface as I could, deleted the old geometry that overlapped and then joined them with new polys even then at the top of the fender I had to band-saw the polys to make room for the higher detail. Even then I still had to do a bit of point manipulation to fix some smoothing issues.
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Old 10-05-2011, 01:26 PM   #17
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You arent alone mate...I had to do a similar thing on the Defiant..the boolean wouldnt work so I made seperate geo's and did it the long way LOL...all in the learning Im told.

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Old 11-05-2011, 09:15 PM   #18
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Some more done. Went a bit quicker now that I had a process. Not much more to go in the modeling. Still to go is the interior (super low detail - but that's the way they are) and the bottom of the car. Then on to texturing. I've never tried photo-real, might need a tutorial. I think there 's one here, I gotta check to see how many points I have left.
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For Is and Is-not though with Rule and Line
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Of all that one should care to fathom, I
was never deep in anything but--Wine.
Stanza fron the Rubayiat as translated by E. Fitzgerald
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Old 13-05-2011, 12:30 AM   #19
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Just playing around with texturing a bit, saw a few errors so it gave me the opportunity to fix them. There is still so smoothing issues to deal with but it's coming along.
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For Is and Is-not though with Rule and Line
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Of all that one should care to fathom, I
was never deep in anything but--Wine.
Stanza fron the Rubayiat as translated by E. Fitzgerald
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Old 13-05-2011, 02:53 AM   #20
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Looks good mate...well done so far
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Old 13-05-2011, 08:09 AM   #21
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Coming together nicely sandman.
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Old 14-05-2011, 09:55 PM   #22
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Good luck Sandman
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Old 17-05-2011, 02:34 AM   #23
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Thanx everyone. I was studying the mesh and I decided that the flow just wasn't what I wanted so I took a step back, and built a spline cage from the polys. With that I was able to get a much better poly flow and the smothness of the body curvs is so much better that it was before.
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For Is and Is-not though with Rule and Line
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Old 18-05-2011, 12:30 AM   #24
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A little progress.
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For Is and Is-not though with Rule and Line
And UP-AND-DOWN by Logic I define,
Of all that one should care to fathom, I
was never deep in anything but--Wine.
Stanza fron the Rubayiat as translated by E. Fitzgerald
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Old 18-05-2011, 03:01 AM   #25
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Nice! Defiantly coming along

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Old 19-05-2011, 03:54 PM   #26
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Hello everyone. .....I want to compete. ..(^_^)
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Old 19-05-2011, 07:48 PM   #27
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Hi EternityNU - If you want to compete. You need to go back a page where the threads are and create a new Thread for you with your name, then model your chosen toy but show your progress as you go....Welcome and Good luck.
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Old 20-05-2011, 12:11 AM   #28
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Well, since I can't seem to find the one I have I looked on ebay and found one cheep. So I'm going to hold off on any more modeling on this till I get it. Should be sometime next week.
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For Is and Is-not though with Rule and Line
And UP-AND-DOWN by Logic I define,
Of all that one should care to fathom, I
was never deep in anything but--Wine.
Stanza fron the Rubayiat as translated by E. Fitzgerald
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Old 20-05-2011, 08:04 AM   #29
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Hope you get it Sandman, I wanna see this little beauty finished and in the final renders come the end of June
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Old 20-05-2011, 05:52 PM   #30
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Definitely shaping up there Sandman
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