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Old 14-03-2005, 01:17 AM   #31
R4s1n
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Looks very good on the modeling part! I have a question though about the movement of the legs. I can see the springs that would act as shocks for the legs to move up and down, but i can't see any joints that would allow the legs to move forward. Any insight on that?
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Old 14-03-2005, 01:27 AM   #32
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The render is too dark to see it, but there is a pivot that the legs run into that allows it to move forward and backward.
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Old 14-03-2005, 07:42 PM   #33
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Don't you think you are better placed in the normal category???
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Old 14-03-2005, 08:19 PM   #34
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I don't really think so, this is my first time to take on a project like this and it is really tough. I am just trying to add as much detail as possible and it is taking a long time. But I am happy that you think that I am good enough because I have put alot of work into this thing! The legs will be the most detailed thing in the bot so it might be a little bit downhill from here, but I certainly hope not. Animating is gonna be uber-tough. If the mods insist that I move up I will, but I really am a noob. lol. I'm not trying to stay noob just to have a better shot at the grand prize. I really feel that I should be in the noob category.

Also does anyone have any crits on what I have so far?
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Old 14-03-2005, 10:04 PM   #35
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wow colto that is pretty good. i also think you should try out for the norm catagory. it doesn't seems like the work of a newbie. but anyway that's your choice.
other than that it looks really good. keep up the good work
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Old 14-03-2005, 10:40 PM   #36
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wait a minute... 250,000 poly's???? OMG! THAT'S INSANE DUDE!!! x 1000!!!

Looks smackin' good tho!:tup:
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Old 14-03-2005, 11:23 PM   #37
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LOL yeah, but over half of that came from the springs lol. I gave them WAY to many segments when I did the lathe. I will redo them later to cut down on the polys. Also there are tons of cylinders and each one has 24 sides so thats 26 polys per cylinder, not counting if I cut it or extended it.

I guess I will wait till mid-April before I decide if I am going to get bumped up to Norm or not. I hope I don't. I am not nearly as good as some of the others. But it is all up to what category Mike wants me in.
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Old 18-03-2005, 04:42 PM   #38
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I've been having alot of trouble getting my body to look right. I have re-started it 3 timeas already lol. I will post an update soon as I get a good body going on.
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Old 18-03-2005, 08:40 PM   #39
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Took a quick break from the body to model the scout. Here is a rough model of it. It is the thing that shoots out of the side of my robot and attaches to fire-hydrants to get water for the robot.
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Old 18-03-2005, 08:41 PM   #40
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...and with the hose and fire hydrant.
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Old 18-03-2005, 08:44 PM   #41
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YOU really underestimated yourself COLTO........
AWSOME WORK!!
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Old 19-03-2005, 05:59 PM   #42
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Yeah, that's really impressive. I keep picturing a dog with his head cocked looking on, puzzled...
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Old 19-03-2005, 06:05 PM   #43
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Originally posted by Hiraghm
Yeah, that's really impressive. I keep picturing a dog with his head cocked looking on, puzzled...
HAHA! Maybe I could add that. Just kiddin'. Thanks for the comments guys.
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Old 19-03-2005, 07:20 PM   #44
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I like the thing that attaches to the fire hydrant.... the only thing that throws me off is the hooze that connect to it.. it's that cirular things on it, reminds me of matrix sentinels.... but that's just my opinion.
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Old 19-03-2005, 07:26 PM   #45
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yeah. I added those to make the hose look "stronger" as in strong enough to support the weight of the scout. As you can see the scout has nothing to keep it off of the ground. And since robots can't just magically hover I decided to make the hose itself very strong and flexible so as to keep the scout off of the ground. I will also add either thrusters or fans to the scout to give him a way to move around. Which sounds better to you guys? fans or jet-thrusters?
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