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Old 15-11-2003, 04:03 AM   #31
R4s1n
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the rendered image came out like any normal image without cell shader, in other words the renderer treated the cell shader as if it was never there in the first place

ive got my self confused with this
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Old 15-11-2003, 08:28 AM   #32
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Question

R4s1n

I have? For you!
Is this going to be a Game Res (Low Poly)?
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Old 15-11-2003, 06:40 PM   #33
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Game models should always have their polycount counted going by Triangles. When you create for a game, you do not necessarily have to triangulate the model as has been said, but that's because the game engine itself will triangulate it for you.

I usually triangulate it myself as the game engine may not necessarily know which angle you wish the triangulation of some faces to occur and might not look optimized.
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Old 15-11-2003, 08:54 PM   #34
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Originally posted by mtmckinley
Game models should always have their polycount counted going by Triangles. When you create for a game, you do not necessarily have to triangulate the model as has been said, but that's because the game engine itself will triangulate it for you.

I usually triangulate it myself as the game engine may not necessarily know which angle you wish the triangulation of some faces to occur and might not look optimized.
Was that Reply meant for me?
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Old 16-11-2003, 02:55 AM   #35
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nope.
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Old 16-11-2003, 03:59 AM   #36
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to Nail - i dont know if it will come out low poly cause mtmckinley stated that game models are usually triagulated, and if i triangulate and of the models my computer wont be able to handle all the polygons....

i have a three year old computer
933 MHz
128 RAM (really low, i know)
40 GB storage

This computer makes render times very high so i will try to keep it low polygon count

I believe that i will not triangulate any of the models because i have had previous troubles when the models came out warped
anybody have any tips on how to successfully triangulate a model than let me know

[Edit] does anybody know how to successfully export .lwo files to .3ds?

Cheers,
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Old 16-11-2003, 01:42 PM   #37
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On the Construct/Additional menu there should be an 'Export 3ds' plugin listed. Use this. Not all information will be exported however (not sure what gets mangled - you'll need to refer to the docs).
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Old 18-11-2003, 03:23 AM   #38
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thats my other problem with the docs, The docs and manuals are like over 1,000 pages, looking for something in there is like looking for a needle in a haystack.
But i have to admit they do help with the extra time on your hands
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Old 19-11-2003, 06:22 PM   #39
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nice little axe, cant wait to see what the rest look like.

dae
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Old 24-11-2003, 03:57 AM   #40
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Default Another Change??

I hope it't not too late to change my mind again!

Since i have modeled gimli's axe i will now model gimli with all his axes...

If its not too bothersome to the the admins...can you guys change it back to character.

I hate myself for doing this but i couldnt resist because i wasnt getting very far with the environment...

Sorry for the dissapointment to anybody..

Anyway i have modeled gimli's pipe and have started on his second axe
-the pipe texture is only temporary unless somebody says its good

[edit] the first pipe that i modeled was bilbo's so i wont include that in the final render.
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Old 24-11-2003, 06:19 AM   #41
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since its humor for the style im going to make everything look cartoonish as mtmckinly has stated

here is an update... i intend to finish the rest of the axes by tomorow
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Old 24-11-2003, 06:22 AM   #42
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stupid....stupid......*bangs head on table and falls asleep*
*comes back to his senses and attaches the image*
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Old 24-11-2003, 08:52 PM   #43
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and the rest of the axes,
now all i have to do is model gimli

[edit] ive posted this before and i dont mean to sound stupid like an ass but can somebody change the title to Character instead of Environment, thanx
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Old 29-11-2003, 12:43 PM   #44
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Lookin' good. Can't wait to see how it turns out. Gimli is a very funy character in the film, so perhaps you could play something off that style of humour... dunno
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Old 01-12-2003, 11:55 PM   #45
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a test render of the helmet....

enjoy

C&C's are welcome
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