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Old 17-08-2004, 03:21 AM   #31
mtmckinley
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Nice! keep it up :tup: .

Perhaps the scales are a bit small?
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Old 17-08-2004, 08:54 AM   #32
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Thx Mike, ur right, scale are really small, but this texture is just to test some ideas I had in mind and I wanted to put in toshop....
This is more a skin layer....

I got a lot of modelling to do, then I'll try to do the final UV ...
I think I'll post one or two more test if I got time and then I'll get back to model...

See ya!
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Old 17-08-2004, 11:10 AM   #33
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thats freaking amazing man!!! and this is just a test :S
looks very good!!
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Old 17-08-2004, 05:53 PM   #34
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dude! i just don't know what to say!!! That is MAD!!! Very, very good job!
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Old 17-08-2004, 06:50 PM   #35
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ok, so the last tests with textures... now back to modelling!!!
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Old 17-08-2004, 08:16 PM   #36
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Holy frickin' moley. That is just plain awesome! This is quite possibly the best Lightwave model I've seen in a long time. Superb work! A real inspiration.
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Old 17-08-2004, 08:21 PM   #37
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:tup: very nice work
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Old 17-08-2004, 08:46 PM   #38
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nice...i know its a test, but with the final render you should make sure to avoid the stretching texture in the middle of the face!!

keep on going like this!!
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Old 17-08-2004, 09:46 PM   #39
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/me picks jaw up off the floor.
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Old 17-08-2004, 10:08 PM   #40
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WOW.. Exceptional!!
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Old 18-08-2004, 01:59 AM   #41
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The texture is as good as the model and i am really impressed.
We'll see if any of the other simply site participants can beat this one, i love it when lightwave users beat maya users, makes me feel all warm and fuzzy, i am rooting for ya to take out the top prize!

This was patch modelled right? what was your method? Splines? did you have a particular reference that you are working from? Sry about all the questions i am just intrigued.

And i think speedy is onto something with the pro division for competitions.

(for the purpose of clarity, the phrase " i am rooting for ya" is an australian colloquelism meaning i am supporting you. and for anybody who doesn't know colloquelism means local slang)
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Old 18-08-2004, 02:46 AM   #42
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that is one heck of a bump map. how long did it take. That grand prize is sitting there waiting for ya dude! Simply AMAZING!
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Old 18-08-2004, 06:51 AM   #43
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Oz,
this is not spline modeling, I started with one poly then cut, extend, drag.... (--->pic attached)
I have no particular reference, not "one" dino in fact, just browsed google for dino pics....
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Old 18-08-2004, 02:17 PM   #44
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Wow,,, really amazing.
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Old 18-08-2004, 06:20 PM   #45
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looking good are you useing a normal / displacement map made in z brush because the brush style looks like the brush's from zbrush

very nice work
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