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Old 14-10-2004, 09:40 PM   #31
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It's (sorry, she's ) coming along really well now bullet.

You might want to check out Meni's site on how he did the hair for Ray Tracy at Siggraph 2000 if you haven't already

Here's the link: http://www.menithings.com/manual/Til...php?action=how
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Old 18-10-2004, 05:52 PM   #32
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thanks for the link mark, looks a fine tutorial to me.

update:
it was really hard to let the breast look like how they are now, but their is still something wrong with them. Don't know what it is though. maybe someone here can tell me???
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Old 18-10-2004, 06:45 PM   #33
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Hmmm, not quite sure, but I'd take a look at the curvature along the top of the breast from the collarbone towards the nipple - that looks a little too straight - as if the skin there is being stretched. Also, at the side of the breast where it meets the torso (and eventually up to the armpit) looks too flat.
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Old 18-10-2004, 08:18 PM   #34
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thanks mark...i fixed some thing you said... its much better now!!
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Old 18-10-2004, 08:49 PM   #35
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Hey Bullit,

Looks like work from Robert Schumacher (Dutch famous plastic surgeon)! Keep it up (not the breasts, they do just fine!

T.
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Last edited by Tsunami; 18-10-2004 at 08:53 PM.
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Old 19-10-2004, 11:25 AM   #36
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thanks tsunami...

update:
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Old 22-10-2004, 02:10 PM   #37
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just finished the back...
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Old 27-10-2004, 02:02 PM   #38
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time for little update:
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Old 27-10-2004, 07:13 PM   #39
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Good job so far.... but....

The area around the base of the neck isn't quite right, it looks too manly and the area between the neck and the collarbone is a little too deep... i think.
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Old 28-10-2004, 03:20 AM   #40
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Very good progress so far!
A wire maybe?
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Old 28-10-2004, 10:21 AM   #41
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thanks guys!!
i will work on the neck Zeeman ( as you can see in the wireframe i allready working on it ).
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Old 01-11-2004, 07:15 AM   #42
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Yo Bullit,

What color do you use for her skin? In RGB if you can please (and any extra settings in the surface editor.

I really like the way she's comin' out. And you did this all by point/poly modelling?!
Great work so far!


Btw, how do you make an image like the one of the wires above?
Is it a function in Modeler?Layout? or do you use an external programm?

Greetz,

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Old 01-11-2004, 04:06 PM   #43
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hey tsunami,

the skin does have a RGB value of 213 155 121, The colour itself isn't that good, but i have 2 lights in layout that gives pretty good results ( 1 dark blue light and 1 soft yellow light ).
the specular is set to 10%
and the glossiness is set to 25%
the rest of the surface is just set to default.

yes it is all point/poly modelling ( except for the hands where i used box modelling ).

Im not sure if i understand your last question right.
but i am just make 2 screenshots and cut and past them in photoshop.

i think their will be no new updates untill next week, because i have to finish some other things first.
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Old 02-11-2004, 12:43 AM   #44
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Default dude

I think shes comin along good
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Old 15-11-2004, 01:56 PM   #45
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okay it's been for a while i update this thread so here it is:
i finished now the completely model, but i'm thinking about redo the head. the head itselfs isn't that bad i think, but the topology is not that good ( especially the "smile-crease" area ), so it's hard to give her some expressions.
well anyhow...here is a render with the full body showing ( with the old head ), and the start of the new head! hope you like the start on the new one

c&c welcome offcourse



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