23-07-2005, 10:30 PM | #31 |
Full Access Member
Join Date: Apr 2003
Posts: 119
|
well i think im done messin with the floor now im going to tweek my lights i added a window with some bars i think thats going to have a nice effect once done.i also am almost done with the helmet and the arm attatchment with the wires souldnt be long now before the long task of texturing every single part of that bloody chair lol
:headbang: here is a couple of renders of what ive got done so far |
23-07-2005, 10:31 PM | #32 |
Full Access Member
Join Date: Apr 2003
Posts: 119
|
here is the helmet..................
|
24-07-2005, 08:13 AM | #33 |
Registered Member
Join Date: Jun 2005
Posts: 58
|
hello
i wanted to say that you progress very nicely.
i like the modelling of the objects(the details in them), lighting and most of the textures. the bricks texture...well... doesn't look like bricks. i haven't seen painted bricks like this, but again, maybe it's just me i also don't understand the "good quantity" of blood on the floor. i know it adds to the scene some disturbing aspect, but in the other hand , that's not a guillotine room. the warning yellow/black stripes on floor is a good idea do you use some reference image/movie ? |
24-07-2005, 06:17 PM | #34 |
Full Access Member
Join Date: Apr 2003
Posts: 119
|
yeah after discussing the blood issue i decided to just make it dirt and grime.
|
25-07-2005, 06:07 AM | #35 |
Full Access Member
Join Date: Apr 2003
Posts: 119
|
hey guys i added a few things to my scene .i added a couple of puddles and a few bugs i removed the blood and made it more like grime.and as far as my reference image i have only one and thats of the chair the rest is all outta my head.
|
25-07-2005, 06:11 AM | #36 |
Full Access Member
Join Date: Apr 2003
Posts: 119
|
heres my reference image.its only a guide im making it a bit different but the main look is still the same
|
26-07-2005, 11:49 PM | #37 |
Full Access Member
Join Date: Apr 2003
Posts: 119
|
sup all . here what ive got so far after endless amounts of time trying to learn UVs lol.:headbang: i still have alot to texture but i think its heading in the right direction.
:beer: any crits welcome .................. |
27-07-2005, 02:32 AM | #38 |
Registered Member
Join Date: Apr 2004
Posts: 58
|
Looking really good Equinox!:attn: Keep up the great work! Looking forward to the finished product.
|
27-07-2005, 02:45 AM | #39 |
Full Access Member
Join Date: Feb 2005
Posts: 28
|
Very scary/appropriate subject for the competition:beer: . If you are planning on putting someone in the chair...it might be neat to have a shadow of a hand about to pull the "switch" casting (from off scene) onto the wall.
Everything is looking cool to me...except how the bump on the bricks seem to change so drastically in the shadow areas. |
27-07-2005, 06:09 AM | #40 |
Full Access Member
Join Date: Apr 2003
Posts: 119
|
thanks for the feedback...Im going to be working on the brick texture soon hopefully it will look better :headbang: ...... and as far as when the bricks change from rough to smooth under the shadows i dont have a clue any suggestions on this are welcome.:beer:as far as the peaple in the scene go there is going to be a shadow of a doorway and prisoner overlooking his fate. post 2 has the concept drawing
here where im at with the texturing of everything else. Last edited by equinox; 27-07-2005 at 06:12 AM. |
27-07-2005, 09:29 PM | #41 |
Full Access Member
Join Date: Apr 2003
Posts: 119
|
heres a small timelapse of the last week:beer:
Last edited by equinox; 06-08-2005 at 05:09 PM. |
27-07-2005, 09:35 PM | #42 |
Registered Member
Join Date: Aug 2003
Location: UK
Posts: 300
|
looks great
nice timeline image you got their |
28-07-2005, 12:21 AM | #43 |
Full Access Member
Join Date: Feb 2005
Posts: 28
|
Thats some amazing texturing on the flat metal part of the seat. Looks like little flakes of paint peeling off.
|
05-08-2005, 08:00 PM | #44 |
Registered Member
Join Date: Jul 2005
Posts: 2
|
Looks Awesome
Dude this is coming so good unreal how much you have put into it. Wish I had the time to something like that. Keep up the good work.
Last edited by liquidknight; 06-08-2005 at 03:18 PM. |
09-08-2005, 10:56 PM | #45 |
Registered Member
Join Date: Jan 2004
Posts: 69
|
That is PIMP!
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
sept/oct - norm - Equinox | equinox | Previous Challenges & Competitions Area | 2 | 27-09-2005 06:55 PM |
July/Aug - Norm - Regrets | CrazyMerlin | Previous Challenges & Competitions Area | 39 | 31-08-2005 04:18 PM |
July/Aug - Norm - priimate | priimate | Previous Challenges & Competitions Area | 23 | 24-07-2005 01:31 PM |
July/Aug - Norm - daveythegravy | daveythegravy | Previous Challenges & Competitions Area | 4 | 20-07-2005 10:51 PM |
July - ChrispoŽ Norm | chrispo | Previous Challenges & Competitions Area | 21 | 30-07-2004 06:14 PM |
|