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Old 23-07-2005, 10:30 PM   #31
equinox
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well i think im done messin with the floor now im going to tweek my lights i added a window with some bars i think thats going to have a nice effect once done.i also am almost done with the helmet and the arm attatchment with the wires souldnt be long now before the long task of texturing every single part of that bloody chair lol
:headbang: here is a couple of renders of what ive got done so far
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Old 23-07-2005, 10:31 PM   #32
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here is the helmet..................
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Old 24-07-2005, 08:13 AM   #33
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Default hello

i wanted to say that you progress very nicely.
i like the modelling of the objects(the details in them), lighting and most of the textures. the bricks texture...well... doesn't look like bricks. i haven't seen painted bricks like this, but again, maybe it's just me
i also don't understand the "good quantity" of blood on the floor. i know it adds to the scene some disturbing aspect, but in the other hand , that's not a guillotine room.
the warning yellow/black stripes on floor is a good idea do you use some reference image/movie ?
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Old 24-07-2005, 06:17 PM   #34
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yeah after discussing the blood issue i decided to just make it dirt and grime.
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Old 25-07-2005, 06:07 AM   #35
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hey guys i added a few things to my scene .i added a couple of puddles and a few bugs i removed the blood and made it more like grime.and as far as my reference image i have only one and thats of the chair the rest is all outta my head.
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Old 25-07-2005, 06:11 AM   #36
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heres my reference image.its only a guide im making it a bit different but the main look is still the same
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Old 26-07-2005, 11:49 PM   #37
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sup all . here what ive got so far after endless amounts of time trying to learn UVs lol.:headbang: i still have alot to texture but i think its heading in the right direction.

:beer: any crits welcome ..................
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Old 27-07-2005, 02:32 AM   #38
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Looking really good Equinox!:attn: Keep up the great work! Looking forward to the finished product.
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Old 27-07-2005, 02:45 AM   #39
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Very scary/appropriate subject for the competition:beer: . If you are planning on putting someone in the chair...it might be neat to have a shadow of a hand about to pull the "switch" casting (from off scene) onto the wall.

Everything is looking cool to me...except how the bump on the bricks seem to change so drastically in the shadow areas.
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Old 27-07-2005, 06:09 AM   #40
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thanks for the feedback...Im going to be working on the brick texture soon hopefully it will look better :headbang: ...... and as far as when the bricks change from rough to smooth under the shadows i dont have a clue any suggestions on this are welcome.:beer:as far as the peaple in the scene go there is going to be a shadow of a doorway and prisoner overlooking his fate. post 2 has the concept drawing

here where im at with the texturing of everything else.
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File Type: jpg test render 18.jpg (117.7 KB, 154 views)

Last edited by equinox; 27-07-2005 at 06:12 AM.
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Old 27-07-2005, 09:29 PM   #41
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heres a small timelapse of the last week:beer:
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Last edited by equinox; 06-08-2005 at 05:09 PM.
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Old 27-07-2005, 09:35 PM   #42
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looks great

nice timeline image you got their
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Old 28-07-2005, 12:21 AM   #43
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Thats some amazing texturing on the flat metal part of the seat. Looks like little flakes of paint peeling off.
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Old 05-08-2005, 08:00 PM   #44
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Thumbs up Looks Awesome

Dude this is coming so good unreal how much you have put into it. Wish I had the time to something like that. Keep up the good work.

Last edited by liquidknight; 06-08-2005 at 03:18 PM.
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Old 09-08-2005, 10:56 PM   #45
scrdude55555
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That is PIMP!
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