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#31 |
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Thanks man, here's a closeup of the books as requested!
Last edited by JohnD5000; 30-11-2005 at 05:45 PM. |
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#32 |
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Hi, this is lookin good, i really love these renders, the colour choice is great
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#33 |
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i love cel shading....
Its a really good effect to make a 3d thing look not 3d. Have a look at the alternative cel shading plug-ins. I think they are on www.celsheader.com. Ive had a small play but they work really well. i used the lightwave one last year for my drummer thing which didnt turn out right. I expect cel shading cartoons to turn out like pokemon or somthing but they never do. That lookis really good so far. Good luck |
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#34 |
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i have to admit john, i'm impressed with the room too, especially the time it took you to do it all. I know when i was doing mine, i tended to muck about changing hings all the time, all we need to see now is some animation within it!:p
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#35 |
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Apreciate the positive feeback guys, keep it comin'!
![]() Yeah I found www.celshader.com just before I was "texturing" it! I got a few good tips from it. I didn't use the default shader for it, I got the unReal shader from Pete. It has some good effects in it (like cross hatching and colours that look painted) that I'd like to get into but for now I'm just looking for the basic 2D feel to go with my characters. I think I seen bits of your drummer animation, looked good to me. I only really cel shaded it because I'm putting 2D characters in it but I've also liked cel shading since I first seen it done in computer games. Then seeing it in Futurama long before I ever done 3D I was well impressed. I noticed it right away in Futurama but some people I've found don't. But anyway, yeah thanks guys! It'll be a wee while before I start animating anything on it yet Danny, I'll probably do an image though with my character in the scene in the near future to see how it looks. Now lets see you make a thread, Danny! Last edited by JohnD5000; 30-11-2005 at 11:13 PM. |
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#36 |
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Alright folks, here we go. I know there's thousands of you out there wondering what happened to the rest of this project. Well it's still in production and this is my latest addition. I have been working on modeling the logo for this project today and this is where I'm at so far. Still to texture it.
The next thing I'll be working on after this will be my first character, a robot T-Rex! |
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#37 |
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Looking great John, when i saw this i thought u could add a nice bump map to the ground and show other creatures coming throu, i threw this we example 2gether, u could spend more time on it and get the skull sorta poping out and a claw or tooth sticking out, might make the ground plane more exciting, u could uses bump maps which wouldnt mean alot of modelling.
Great work thou, keep it comin |
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#38 |
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Yeah that looks cool man. Think I'll do something like that, it's just gave me more ideas too. I threw together a wee animatic sort of thing for the intro so I'll let ya see that. Still gonna work on it a wee bit still though, timing ain't great yet. Thought of a thing I could do with your idea in that too. Nice one! This is all coming together! :attn:
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#39 |
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Alright folks, I'm taking a bit of time away from the logo while I work a few things out.
So in the mean time I'm going to start modeling the friendly young chap you see below. His names Rexoid and he's out for revenge! |
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#40 |
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:attn: Lookin cool john, that will look cool when modelled. What colours will the actual thing bee, does it have a metalic finish ?
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#41 |
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Yep, metalicy type cel shaded thingymabob type look.
I'll work on it! Not sure what colours to make it, but it will be colourful (think Transformers). For now, here's my progress so far, the head: |
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#42 |
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Here's Rexoid's finished model.
Next, it's time for the colouring in. |
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#43 |
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hi john, i take it ur new graphics card is workin well ?
As for the model, its lookin good, but i think u could add we chamfers to the joins to make them more realistic, like the example below, ur model currently looks likr the 1 on the left, with a we shamfer u could make ur joinst look like the 1 on the right, most objects that are screwed 2gether or on joins are slightly indented to help make the toy more secure when it is put together in the factory. It will also help ad a we bit of added detail to the model which can only be a gd thing ![]() Its up 2 u :p Good work, Keep it comin :beer: |
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#44 | |
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Good idea, dunno if there'd be any point though after the cel shading effect.
In the mean time, here's a render I did to test textures and rigging. Took a while trying out different colours before settling on these, still not sure about them though, so any suggestions are welcomed. Need to decide on whether my next step is to model my other robot or my living room. There are another couple of models as well as these to do but they aren't as major.
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#45 |
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You are really coming along with this John. I like how your 2d style blends with your 3d. I dislike it when you can really see the difference.
Your Tyrobosaurus is looking fab. Just keep going, nothing bad to say whatsoever.
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Thread | Thread Starter | Forum | Replies | Last Post |
modelling mechs, robots and other technical gadgets | webshot | Modeling | 1 | 30-04-2004 06:01 PM |
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