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#31 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Much better. Might benefit from some noise layers over the colour map to help break up the repeating nature of it a little (needs to be very subtle though) ... but liking it so far...
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#32 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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I was trying to do what you said but I'm not entirely sure how to go about it. I tried adding a turbulent noise above the color uv. Well, here is what I got.?
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#33 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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I agree with Mark, the chainmail looks a whole lot better now than it did before.
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#34 |
The Maya Mountain
Join Date: Jan 2003
Location: Port Orchard, WA
Posts: 654
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there looks like a texture seam running through the middle of the chain mail that I'd suggest trying to smooth out. Looks promising!
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#35 |
Super Moderator
Join Date: Jan 2003
Location: Sunbury, UK
Posts: 2,339
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Definitely looking better now. The noise texture helps to break up the surface and helps draw the eye to the highlights. Makes it look more natural...
With Mike BTW on the texture seam ![]() |
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#36 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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Thanks. I saw the line in the chain, I think when I was copying the texture to make the larger areas, I must have been off by a pixle or 2. I wasn't sure how noticeable it was. I'll probably redoo that later this week. For now.. an update.
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#37 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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just another shot.
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#38 |
Registered Member
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
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WOOOOW that is class. so much detail. cant wait 2 see the final version.
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#39 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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Thanks for the encouragement. I've been keeping busy pushing the envelope.
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#40 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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still not happy with the loin like cloth. Trying to get away from the plastic feel. I'll work on it more tomorrow.
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#41 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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OK , i lied this is the last.
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#42 |
Moderator
Join Date: Jan 2003
Posts: 1,702
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Really frickin amazing stuff Sandman! This is starting to look fantastic and it makes me wonder why I never learnt how to texture properly :attn:
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#43 |
Full Access Member
Join Date: Aug 2005
Location: Orange, CA
Posts: 162
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Hey Sandman, this texture job is really coming out great. I too need to learn more about texturing and your entry is an inspiration. Keep it up!!!
__________________
My McLaren |
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#44 |
Registered Member
Join Date: Jul 2004
Location: ENGLAND UK
Posts: 391
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great work sandman - cant belive im competiting agaisnt u lol
i must b mad :headbang: neways good work. fallen and towerfan - u shud of joined the challege to help u learn more about texturing and UV'in thats y am i entering and its fun ![]() |
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#45 |
Full Access Member
Join Date: Jun 2004
Location: West Lawn, PA
Posts: 415
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I'm glad to inspire.
Fallenswordsman, your likely a lot better at rigging than I am so it all balances out. s2-speedy, the challenge isn't about winning, its about the learning by doing. these chalenges push us to be better. I myself have only UV mapped once before, and if it wasn't for this challenge I don't know when i would get around to doing it. But this way I can use the challenge to get better and more comfortable using the techniques, so that I may use it for my own projects. So I encourage you to pit yourself against not only me but all the others over at the sister sites. And ofcourse, have fun. Oh, also the feedback alone is worth it. OK... I put away the soapbox. I think the cloth is about done. |
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