27-06-2004, 06:31 AM | #46 |
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Finally after about two weeks of Lightwave starvation i was able to squeeze in some time. This is all i could complete.
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27-06-2004, 08:09 AM | #47 |
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That looks like a mad number of polys you have there! But I love the detailing!
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27-06-2004, 10:39 PM | #48 |
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man it looks better every time I see it!!!
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28-06-2004, 12:08 PM | #49 |
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Almost finished with the rim...
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29-06-2004, 03:20 AM | #50 |
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Done with the rim and now i have to add the treads. The rims sits at 15k polys.
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29-06-2004, 09:18 AM | #51 |
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way to many poly but it is looking excellent i look forward to seeing the rest of this
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29-06-2004, 02:34 PM | #52 |
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With that number of polys I think my computer would just display a message on screen saying "You what?" and then die on me.
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30-06-2004, 05:46 PM | #53 |
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I started the tread of the tire...no bumpmapping....and it came out being 11K polys
As you can see in the attached image the tread is full of unwelded vertices. Those are going to be done manually.
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01-07-2004, 07:27 AM | #54 |
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Thats looking very nice indeed! Im concerned about the poly count though :S
One crit for the tyre, on the side there shouldnt be grooves. THey are only on the actual face of the tyre. Unles of course this is a specific tyre which is unique. |
01-07-2004, 08:35 AM | #55 |
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This is ...how do you say it?.....Totally Sick!!!!! I love the rim and the poly count doesn't seem that high for such a detailed mesh.
I do have to agree with Shawry on the tyre though. Is this what you are referring to about the unwelded polys?
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01-07-2004, 09:49 AM | #56 |
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Now that Shawry mentioned it i looked at the reference and saw that he was correct. After i get home from work i'll attach an image of the Toyo tire that I am using and a render with body+wheels.
Thanx for the crits and the compliments
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01-07-2004, 12:35 PM | #57 |
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looking good...but how much is 11k?? does that mean your object have 11.000 polygons???
keep on going with this one |
01-07-2004, 12:49 PM | #58 |
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yep the tire is 11,000 and the alloy is 15,000
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01-07-2004, 08:55 PM | #59 |
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great work...but...you wont be able to render it...unless you have an SGI
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02-07-2004, 01:50 AM | #60 |
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what a nice and detailed model... but I agree with MORGHEN and FALLENSWORDMAN...
How long does it takes to render those previews man?
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